Can't make decision between UE4 and Unity for a new project
So I have this small hobby project coming on (a third person adventure shooter). 3 artists (concept artist + 2 modelers) and me as programmer. We have decided to go either for Unity or UE4, but it's...
View ArticleDevlog 1: Project Bluetime (Working Title)
Well Howdy, I decided to be stupid by wanting to make a game by myself. Thus, I came up with the brilliant idea to go and top-down pixel stealth game on the unreal engine…. I'm going to have...
View ArticleInsanity's Alpha Version Update
On February 16th, 2020, I released my first game, Insanity, on itch.io as an alpha version for testing. I consider this as one of the most important milestones in my career as a game developer, as I...
View ArticleInsanity
Insanity is a 2D platformer game designed for Android and iOS. Insanity is a challenging game where you have to overcome a lot of obstacles to acquire the sacred gem of power! Once you complete the...
View ArticleMarch Status Update
Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get...
View ArticleWhat the meaning of per-object shadows?
I've been reading the document of UE4 about shadow.And it refer to a term called per-object shadows in the section of stationary lights.I just confused about what the exactly meaning of per-object...
View ArticleCrafting better Games/Products with the ancient lessons from Epic Poems
Going through school in Portugal means spending some time studying the epic poem Os Lusiadas, similar to the time-tested Odyssey or Aeneid. A few days ago it struck me that this ancient art form held...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.
View ArticleFifteenth Entry - March 1, 2020
Hello!This is the fifteenth entry of my development blog for my project 'Tracked Mind'. This time I'm really happy with the progress since my previous post. The game now has a new inventory system...
View ArticlePodcast Game Consultant Episode 7; ESL, Kolibri Games, Gaming in Israel and more
GDC is delayed!– From “Getting kicked out of your student appartment” to getting acquired by Ubisoft. Daniel Stammler tells about it.– Gaming in Israel is hot. A conference you should visit is...
View ArticleHigh quality Normals from terrain heightmap
I have a terrain based on CDLOD paper. It uses a single static mesh that is scaled & dynamically morphed to progress between LOD levels (marked by different colors)I compute the world position of...
View ArticleCats and Kills
Despite its simplicity, the game is fascinating. A map of 8 x 8 rooms is generated (there are large ones in the center), forest plots, enemies and decorations (columns and trees) are scattered around...
View ArticleLOTLW Devblog #14: Geography of the Locked World
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1097560/announcements/detail/1717498690232683885]here[/url].Read more
View ArticleLOTLW Devblog #14: Geography of the Locked World
This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events.The world's name is Kayos. Its title of the Locked World has...
View ArticleNgọc Thắng
Công ty TNHH Công Nghệ và Truyền Thông Ngọc Thắng là đơn vị đi đầu và uy tín trong lĩnh vực thiết kế website, Marketing online, Cung cấp tên miền, hosting, vps, sever và các giải pháp bảo mật tại Hà...
View ArticleGameboy Advance Dev Workflow in 2020
How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!This isn’t the definitive way of doing things, but it’s a way that seems to...
View ArticleBGP February DevLog: Fully Functional Battles!
Finally starting to look like a GAME, wow!… Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and...
View Article[Visual Novel] Looking for writer!
Hello! I’m Tekijaki. I’m currently working on a VN in my sparetime together with a friend of mine. I’m an artist and my friend is a programmer. Our visual novel is about a witch school in a fantasy...
View ArticleHow to run angelscript in a separate thread?
I need angelscript to run in a separate thread in order to have an ability to use callbacks, etc. (For example, to make triggers in a game level. If I understand correctly, this feature requires...
View ArticlePlush Story - VR
Immerse yourself in the atmosphere of plush and mimicry with your new beast friends and interesting sounds. In VR mode, play without a controller. There is a normal mode and a VR game mode. Change...
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