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FPS style player collision resolution around corners

I want to make my character slide along the correct wall when its bounding geometry collides against a corner (AABB/elipsoid intersecting two walls.) Zeroing out the negative projected velocity along...

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New to game programming and just need a little help please

Hello I am new to game programming as the title of this post states but I am not new to programming. That said I am not a master programmer or anything, I got an Associates degree and close to a BS but...

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OpenGL VSM problem

Hello!I am having a big problem implementing VSM and I have been stucked for a couple of days.When I use VSM instead of a basic shadow mapping, shadows behave strangely. I think the shadow map that I...

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Land of Sand

Land of Sand is a mixture of grand and real-time strategy inspired by classic RTS games, such as Dune II, Dune 2000 and Emperor: Battle for Dune.As a representative of powerful House you are appointed...

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Skill Trees

I’m designing a survival game  and I’m looking for help to finish up my Skill Trees. Im struggling with ideas. There are three trees; 1 Combat (hand to hand combat, health, stamina during combat,...

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Thinking of Designing a Game for Dissertation - Need Advice

I'm currently writing my final year university dissertation. My topic is to do with urban resilience, which basically means the ability of cities and towns to recover/bounce back after disasters and...

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Good opportunities for work if you cant find work anywhere

Currently Israel have a shortage of 18.5 thousands high tech workers and no government budget.The biggest problem facing the high-tech industry in Israel and in the world is not a shortage of money but...

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American Truck Simulator 3D: Euro Truck Driver

This game is about the driver American truck that rides on the Euro tour. Now your task is to hold out as long as possible without crashing into the obstacles and collect containers on the way and...

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"A Game to Save the World" - Online Game Jam

"A Game to Save the World" is an online hack competition hosted by TAIKAI, where programmers, game designers, artists, writers, and others in game development-related fields will compete to create a...

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Sampling a whole texture in HLSL

I have been looking at the SampleLevel function in https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevelI would like to do a texture sampling of a whole texture in...

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good books for developer

hi everybody, im studying computer science at university. I have learned a lot about programming and stuff. But now i want to approach the game develop seriusly, so someone  can tell me some good books...

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Neon Tail - Devlog 58

You can now go back when you grind, I created and implemented the trains and cars traffic system, I updated the save system, ghost system, storage box system, added an upgrade feature to it, many shops...

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Light management in scenes

I wrote a novel at first but rather let me rephrase this into something compact for reading (hence the edit).  When creating a generic light management system for forward rendering (light lists per...

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Getting a Team Motivated

Hello everyone!I'm trying to debug a team issue, where the team seems to have lost steam on the game project we've started.The team is at the community college I go to. We started a computer science...

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Exception Thrown and Unhandled Exception

Hello all,I am trying to get this code to work. It builds fine, but when running it I get exception thrown: 0x001B656F in IrrBullet.exe: 0xC0000005: Access violation reading location 0x0000001C. Then I...

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Library for multiple pixels manipulation

Hello,I would like to know if I can use openCV Or something similar for creating textures (parallax/bump maps etc). I am asking these, because I want to make procedural textures and I don’t want to use...

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Focusing on backend before graphics?

I'm probably going to botch some terminology, I probably already did in the title... but here's my background.I studied Computer Science in college 12 years ago. When I got my bachelor's, I didn't go...

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