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explain "1 core was dedicated to do all the scheduling, now we don't do that...

My understanding of good multithreading in games was that we have a job system that runs on 1 thread to which jobs are scheduled and get assigned to worker threads.That's also the technique used by all...

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Will GDC have to be cancelled due to the coronavirus epidemic?

Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...

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Dev Diary #109 - Last Week, In Summary 08

Hello and welcome to this weeks dev diary, the short version!Last week went by along these lines;Watched videos about general AI theories and how machine learning could be used to create AI systems in...

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Win32 GDI - Need help Adding a bitmap to this example

Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...

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Combining server reconciliation and client side prediction

Hi!, I'm currently developing a deterministic racing game and I have encountered a problem I can't seem to figure out the best solution for it.In the client side every fixed time tick I perform client...

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Knight And Witch

Knight And Witch is a physics puzzle web game, that puts you in command of the knight and the witch. Use their special abilities (fireball, telekinesis, wrecking ball and jumping) to complete 35 levels...

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looking for a good mp3 ringtones website

I just recently purchased a new samsung phone with sprint, and I was wondering if anyone knows a good website to purchase mp3 ringtones. Not just the ones that sound like an 4 year old with a midi...

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Benefits of allocating all memory of a structure contiguously

Hello,I was wondering if allocating all members of a structure contiguously helps the CPU to reduce number of fetches from main memory / disk.Example:struct MyStruct { void* data; void* data1; }; void...

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Browser game engine recommendation needed

Hi, I'm new to gave development (but not development in general), and I want to build a simple game for kids where one can talk and interact with a character (or characters) in different scenarios. For...

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Game engine in C and open source, The Box, structural programming

I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...

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point of diminishing returns on primitive colliders vs mesh collider

For my work, we make tractor simulators and when we are making the vehicles, we bring the model into unity and start slapping primitive colliders all over it, trying to make them match as closely as...

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Database hidden?

Is the gamedev.net user database hidden? You can`t look up users in the website searchbox.

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Free tool to measure distance/path length in image?

Hi!Just looking for a free tool to measure distance of a multi-point line that i draw on top of an image i have (such as when measure distance in google maps along a road by clicking along it).I've...

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Dynamic near clip-plane error

Hi everyone,I'm computing the nearest/furthest point of a mesh (actually its bounding volume) to the camera and changing the near/far clip-plane dynamically accordingly, in order to keep depth buffer...

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🎮 Advanced Enemy AI! - Unity Indie Game Devlog #18 🎮

▼ Watch the Devlog on YouTube ▼▲ Watch the Devlog on YouTube ▲ Hey everyone!I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the...

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N.E.S.T

N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...

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Finally! After 4 years of development I can show my unique aiming system

Hi,I've been developing my game Zombie Hunter inc for 4 years already and recently I was finally able to record its first video.The game features quite a unique aiming system which, from my humble...

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Free face generator?

Hi!Need loads of faces / headshots for randomly generated characters in a game. Can be “stylistic” character faces (cartoony but not childish). It's for a post-apoc game. Can also be loads of features...

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Skinned Mesh Animation Using Matrices

This article describes a method of animating skinned meshes using matrices. Games often use animated characters which walk, run, shoot, etc. Those animated characters are often rendered using an...

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How to Work with FBX SDK

I have wanted to make an FBX Exporter to convert FBX files to my own format for a while. The entire process is not very smooth, mainly because FBX's official documentation is not very clear. Plus,...

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