explain "1 core was dedicated to do all the scheduling, now we don't do that...
My understanding of good multithreading in games was that we have a job system that runs on 1 thread to which jobs are scheduled and get assigned to worker threads.That's also the technique used by all...
View ArticleWill GDC have to be cancelled due to the coronavirus epidemic?
Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...
View ArticleDev Diary #109 - Last Week, In Summary 08
Hello and welcome to this weeks dev diary, the short version!Last week went by along these lines;Watched videos about general AI theories and how machine learning could be used to create AI systems in...
View ArticleWin32 GDI - Need help Adding a bitmap to this example
Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...
View ArticleCombining server reconciliation and client side prediction
Hi!, I'm currently developing a deterministic racing game and I have encountered a problem I can't seem to figure out the best solution for it.In the client side every fixed time tick I perform client...
View ArticleKnight And Witch
Knight And Witch is a physics puzzle web game, that puts you in command of the knight and the witch. Use their special abilities (fireball, telekinesis, wrecking ball and jumping) to complete 35 levels...
View Articlelooking for a good mp3 ringtones website
I just recently purchased a new samsung phone with sprint, and I was wondering if anyone knows a good website to purchase mp3 ringtones. Not just the ones that sound like an 4 year old with a midi...
View ArticleBenefits of allocating all memory of a structure contiguously
Hello,I was wondering if allocating all members of a structure contiguously helps the CPU to reduce number of fetches from main memory / disk.Example:struct MyStruct { void* data; void* data1; }; void...
View ArticleBrowser game engine recommendation needed
Hi, I'm new to gave development (but not development in general), and I want to build a simple game for kids where one can talk and interact with a character (or characters) in different scenarios. For...
View ArticleGame engine in C and open source, The Box, structural programming
I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...
View Articlepoint of diminishing returns on primitive colliders vs mesh collider
For my work, we make tractor simulators and when we are making the vehicles, we bring the model into unity and start slapping primitive colliders all over it, trying to make them match as closely as...
View ArticleDatabase hidden?
Is the gamedev.net user database hidden? You can`t look up users in the website searchbox.
View ArticleFree tool to measure distance/path length in image?
Hi!Just looking for a free tool to measure distance of a multi-point line that i draw on top of an image i have (such as when measure distance in google maps along a road by clicking along it).I've...
View ArticleDynamic near clip-plane error
Hi everyone,I'm computing the nearest/furthest point of a mesh (actually its bounding volume) to the camera and changing the near/far clip-plane dynamically accordingly, in order to keep depth buffer...
View Article🎮 Advanced Enemy AI! - Unity Indie Game Devlog #18 🎮
▼ Watch the Devlog on YouTube ▼▲ Watch the Devlog on YouTube ▲ Hey everyone!I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the...
View ArticleN.E.S.T
N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...
View ArticleFinally! After 4 years of development I can show my unique aiming system
Hi,I've been developing my game Zombie Hunter inc for 4 years already and recently I was finally able to record its first video.The game features quite a unique aiming system which, from my humble...
View ArticleFree face generator?
Hi!Need loads of faces / headshots for randomly generated characters in a game. Can be “stylistic” character faces (cartoony but not childish). It's for a post-apoc game. Can also be loads of features...
View ArticleSkinned Mesh Animation Using Matrices
This article describes a method of animating skinned meshes using matrices. Games often use animated characters which walk, run, shoot, etc. Those animated characters are often rendered using an...
View ArticleHow to Work with FBX SDK
I have wanted to make an FBX Exporter to convert FBX files to my own format for a while. The entire process is not very smooth, mainly because FBX's official documentation is not very clear. Plus,...
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