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Gameboy Advance Dev Workflow in 2020

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How to write GameBoy Advance (GBA) homebrew using modern tools and systems in 2020. Compilers, editors, debugging and more!

This isn’t the definitive way of doing things, but it’s a way that seems to work for me. Also you might read this and think it a bit convoluted and full on. I didn’t create it all in one go, it’s a workflow that has evolved over time.

Tl;dr summary

I’m going to explain how I used DevkitPro, Visual Studio Code, Windows Subsystem for Linux (WSL), Aseprite and the emulator mGBA to write GameBoy Advance homebrew. At the end I’ll …


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