Implementing a standard Timer function
Hey guys, I'm wondering why the heck I'm unable to simply use one timer function in my game. Instead, I have to create copies of the exact same function over and over again in order for the time to...
View ArticleHow to Balance Player/Profile Level in a When They are Tied to Metagame and...
I am trying to design a system for economics/monetization/metagame for our AR-app (sports/physical game) that has been out for a while. We are re-releasing the game with some new features, such as...
View ArticleDirect3D 12 Framerate
Recently I've started to learn DirectX 12, and now I've managed to make a simple window and implemented the Draw() function which just clears the render target and flips the buffers (not even basic...
View ArticleHow much early art have you shared?
Hello everybody,the question is basically the topic name: How much early art have you shared during development? When you are making a devlog (or even in social media) is it better to share early/rough...
View ArticleUI/UX Artist: Asset Screen Update!
Hi everyone! This is your UI/UX Artist Paul. It's been a while since I posted, so without further ado, here's the update! As mdcode, one of our programmers, has introduced, the Asset Screen is the...
View ArticleWhy do things like Warcraft III issue happen?
Warcraft III Reforged is presented and announced as an ambitious product that aims to remake the classic game, improve it, and revive it. There seems to be ambition.But two years later, what is...
View ArticleSearch Over 100,000 Game Assets Using Skirmish Marketplace Search Engine
Skirmish.io launched few years ago as a showcase platform to help talents in the game industry showcase their work, be it art, programming, music, or even voice over. Late 2019 we released the new...
View ArticleLevel building modules
I have some questions about building level from modules. I need to build medieval town, so I made some modules like walls, doorway and so on. Question is what's next. Are modules used to model some...
View ArticlePlay From Zero
Play From Zero (PFZ) is a developmen concept that states that, from the moment you start a work session till the moment you finish, you need to make a new game. You can use that game to make another...
View ArticleIs it all the same?
Okay, so I just finished the first shot at my “Play From Zero” concept. Basically, you make a full game every work session, with the next game building on the last, but changing it so much it looks...
View ArticleHoops - updated
Hoops is free hyper casual game for android devices. The game simple yet fun to play. Just tap on the screen to play.Hoops is updated. Now with more cleaner UI. More randomized levels, adding more...
View ArticleUnity2D tuning environmental lighting for Stouthollow Tales
After we migrated over to the pixel perfect camera in the previous version of unity, and having recently upgraded our project to 2019.3.0f6 we wanted to start getting some of our environmental effects...
View ArticleStouthollow Tales
You've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you to take...
View ArticleHow to unpack masked integers from bit-mask?
So I have made this small JS example (see below) where I pack Integers it to bit-mask and the decode back. It kind for works, but I think there must be a more robust and generally faster way (only...
View ArticleasASSERT abort on delegate early destruction after Release()
Hi, I'm having an issue trying to use delegates on script callback functions as the example in https://www.angelcode.com/angelscript/sdk/docs/manual/doc_callbacks.htmlContext: I have a C++ Class for...
View ArticleALIENbit
Hi all!!! I created a game with my own style (with a very small resolution, colors, ...), where we take control of a man captured by a somewhat bad alien, play with us before eating. You will have to...
View ArticleACotGK Roguelike?
I’ve been playing a bit of FTL lately ( https://subsetgames.com/ftl.html ); great game:The way my FTL games often end…It occurs to me that the engine I use for Accursed Crown of the Giant King could...
View ArticleDINObit
Hi everyone !!!I created another one of my little games, it’s called DINObit, this time based on a game called "T-Rex Chrome", ... that of Google. I have added my personal touch and some extra. The...
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