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How much early art have you shared?

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Hello everybody,

the question is basically the topic name: 

How much early art have you shared during development? 

When you are making a devlog (or even in social media) is it better to share early/rough sketches/concept art and early art gameplay (as long as it is tagged as so) OR hide the ugliness from your potential buyers?

Do you think that having this rough visuals helps to gain interest in your game OR people might discard you outright because they think it is not visually appealing or looks amateurish?

Steam probably is not the place to …


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