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How to Balance Player/Profile Level in a When They are Tied to Metagame and Rewards?

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I am trying to design a system for economics/monetization/metagame for our AR-app (sports/physical game) that has been out for a while. We are re-releasing the game with some new features, such as cosmetics and a battle pass-style progression system. Eventually there will be rewards tied to leveling up your profile, so there is real money “value” tied to the rewards.

I am a bit torn about how to balance the distrubution of experience points and levels, information and topics on the subject are scarce to say the least. And I most of my knowledge is based of …


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