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Code review for a rendering framework (C++/OpenGL)

I'm working on a framework that can be used to develop 3d applications in opengl (with the intention of updating to use vulkan in the future). The basic idea is that the user initializes the App in...

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Provide engine function to parse string from script into in-memory...

Currently, trying to parse script code manually to for instance parse metadata requires you to manually parse strings including the various forms (single quotes, double quotes, heredoc) which...

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x64 calling convention doesn't make room for return value in rcx

I have a function which works correctly with asCALL_CDECL_OBJFIRST. self is the correct pointer, and passed via rcx as specified in the x64 calling convention:staticvoid...

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Drift Worlds - Over 20 months of solo development.

Drift WorldsAfter years of solo development I am excited to finally say I have released my pride and joy, Drift Worlds. Drift Worlds is an arcade racer that meets real world graphics. It has aspects of...

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Game Programming Almost degree

Hello, I was wondering if anyone has known someone or if you yourself have been employed without a Computer Science Degree? I have 180+ credits a 3.25 gpa, and I can't help but think another summer and...

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I would like to make music for video games www.soundcloud.com/judah-spindler

Anyone working on a cool oldschool RPG? www.soundcloud.com/judah-spindler

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Last life

A survival game with other players that are going to attack your base1.you are supost to start with one tool 

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Beginner - Phaser 3 or Godot

Hey all.so here i am, late 30s, and I have recently decided that i would like to career change to be a web developer. I already had a strong understanding of html and css but never learnt Javascript so...

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Research on TextureArray

Not a whole lot to talk about this month, since I didn’t really work much on side projects. The one thing I’d like to discuss is something called “texture arrays”.In a nutshell, a texture array is a...

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[REV-SHARE] old school style 3d RPG on mobile - looking for experienced 3D...

I want to make a classic RPG adventure game of reasonable size for mobile platform in Unity.  The general game mechanics outline I have in mind is about 3 to 4 player class types (warrior, mage, hunter...

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Win32 - Questions about Settimer/ TimeSetEvent

I plan to do some sprite animation, and obviously it will require timing of some sort for the frames and movement of the sprites. I am aware of two methods to perform timing, though I'm sure there are...

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7 Ways on How to Promote your Android Games in 2020

With the blooming Application market for Android games, 78% of gamer are alone active android users. Every year, the digital market for smartphones is growing to a new horizon featuring fantastic...

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Could anyone recommend proper material to learn math concepts used in 3d...

I want to focus on creating games without complete dependence of In-Engine math and physics libraries. Learning the necessary concepts can help me form a solid base and understanding of how movement...

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array getting filled with trash values

I initiate an array in a function and check the values within that array right after initialisation and everything is fine, down the road after some code is executed, I check the values again they are...

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Math the Question

เกมนี้เป็นเกมตอบคำถามคณิตศาสตร์เพื่อรวบรวมคะแนนโดยตอบคำถามให้ถูกต้องเพื่อรับคะแนนที่สร้างตัวเลขสุ่ม 

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Developer Log #56

Howdy Folks!A huge thanks for all the great feedback on Update 23. It’s great to hear what you enjoy and what you don’t. I’ve been hard at work tweaking some existing content, and creating the next...

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Converting from DirectX 9.0c to DirectX 11

Hi, I'm currently converting an old DirectX 9.0c project to use DirectX 11.  I'm looking to find the equivelant replacement of the following DirectX constructs used in DIrectX 9.0c: D3DXMATERIAL*...

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Implementing a Center Differential in a car

Hi fellow game devs.I'm trying to implement a center differential in my racing game. However, there are a few things I don't understand about its operation. I'm going to implement it with 2 basic...

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point of diminishing returns on primitive colliders vs mesh collider

For my work, we make tractor simulators and when we are making the vehicles, we bring the model into unity and start slapping primitive colliders all over it, trying to make them match as closely as...

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Dustwalker

I’ve been mulling over a game idea for several years now about a warlock who has horse familiars and lives in a dust bowl/Mongolian plans like area. I’ve used it several times in the past to practice...

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