Hi fellow game devs.
I'm trying to implement a center differential in my racing game. However, there are a few things I don't understand about its operation. I'm going to implement it with 2 basic parameters: locking percentage and torque split percentage. Locking percentage is basically how strong the locking torque is before 2 sides break away and rotate at different speed. Torque split is how much torque is going to either side, in case of a asymmetrical differential.
1 - Let's say it's a STi with 40 Front/60 Rear torque split, so 40% of …