Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17560

Implementing a Center Differential in a car

$
0
0

Hi fellow game devs.

I'm trying to implement a center differential in my racing game. However, there are a few things I don't understand about its operation. I'm going to implement it with 2 basic parameters: locking percentage and torque split percentage. Locking percentage is basically how strong the locking torque is before 2 sides break away and rotate at different speed. Torque split is how much torque is going to either side, in case of a asymmetrical differential.

1 - Let's say it's a STi with 40 Front/60 Rear torque split, so 40% of …


Viewing all articles
Browse latest Browse all 17560

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>