Not a whole lot to talk about this month, since I didn’t really work much on side projects. The one thing I’d like to discuss is something called “texture arrays”.
In a nutshell, a texture array is a bundle of multiple textures that are treated as a single unit by the graphics card. Now, you wouldn’t simply want a massive texture array with every texture in the scene, because then it would take up a massive amount of memory, including memory for textures for objects out of view that you don’t currently need.
However, in situations where the multiple textures …