I want to make a classic RPG adventure game of reasonable size for mobile platform in Unity. The general game mechanics outline I have in mind is about 3 to 4 player class types (warrior, mage, hunter etc..), levelling, stats, skill trees, items, armour weapons, trinkets etc, quests, day/night system, world map with many different regions of varying environment each being a level with their own dungeons, towns, npcs, enemies etc. The general view will be angled top down. I like things to look reasonably good, and the gameplay must be engaging and intuitive for the player to create …
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