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Dev Blog - The Art of Dodge ... in the ARPG Natural Balance: Chronicles

We are back for our second Developer’s Blog, this time it is about dodging in an isometric Action RPG.Personally, I can’t count the number of times that I thought, “wow, I could have avoided that...

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Natural Balance: Chronicles

GAME DESCRIPTION:   Natural Balance: Chronicles is a single player isometric Action RPG that is designed as a four-part mini-series. Each release will allow you to experience two stories that revolve...

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Since Sequential Impulse remove constants, How do I use a constraint that has...

So I've written a constraint for keeping an object at a fixed distance from a fixed point,you can call circular constraint (it is in 2D), so the math equation for this is : (x-2)^2+(y-2^2)=1,assuming...

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Clustered shading thoughts

I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...

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Looking Glass Releases HoloPlay Core SDK

The holographic display company, Looking Glass Factory, announced today that it has released its HoloPlay Core software development kit (SDK). With it, users can create a wide range of integrations...

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Saturated Outer Space Screenshot | Moon Pig

Love the moon pig concept

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BI - Devblog[#3]

Good evening everyone!In today's DevBlog, we’ll talk a bit about the promised inventory and how it works.Shop MechanicWhen we thought about the inventory, we wanted to make a traditional store, where...

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Barbarian Invasion

Isometric mobile game in TD style which i made with my friend in our free time) The project is done for educational purposes, we learn during the project, so there will inevitably be bugs and errors)...

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Making a game in 2 days :)

In todays video i'm making a game in 2 days as a challenge on unity. If you enjoy the video you can subscribe cause that helps me a lot 🙂Here's the video: 

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DirectX12 - HLSL resources/tutorials?

Hi,I am using HLSL/Dx12 to write an engine, but I am having a difficult time finding decent modern tutorials, most specifically, HLSL ones. The ones I've found use archaic syntax etc. Any you'd...

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RWStructuredBuffer werid behaviour

Hello All,I am writing a compute shader that calculating Grid frustum for my tiled forwarding rendering demo using Directx12. However, I am having a very strange issue of writing results to my...

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Pokemon rpg Browser Game

The Pokemon RPG Online is an online multiplayer game.The game has six worlds and 700+ pokemon!- Content:- Maps- Achievments- Wild and Trainer encounter- Duel- Poke ball craft- Task and works- Race (Run...

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A Sibling's Tale

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Marching Cubes Geometry Shader

Does this sound right?Make a buffer with 8 attributes – a vec4 for each of the 8 points in the marched cube. That's a lot of attrib pointer function calls, but it should be fine… hopefully better than...

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The Adventures of Micah: The Quest to Save Sarah

Meet Micah, a 12 year-old boy genius who invents all sorts of high-tech gadgets and gizmos to help those in need. He is also a crime-fighter who is always foiling the dastardly deeds of the evil troll...

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I have the bare bones of the application up and running again!!

G'Day… So I decided to get back to my hobby Text Adventure Game project a week ago or so, but going has been slow. I have been fluffing about a lot in BodHi (a super light weight build of Ubuntu),...

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Better theme for code blocks

My gamedev.net has a light theme, but code blocks are dark. The contrast between white text and dark code makes it hard to read.#include<stdio.h> int main(void) { printf("Hello, world!"); return...

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Automatically remembering a draft when writing a new post

I just lost two hours to write a post in Game Design And Theory and lost it all.I may will never be in the mood to write it all again.Please, make the forum save a copy of the draft every once in a...

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Akolyta

Unravel the mystery of Akolyta. Discover truth that will shock you to the core. They say the truth shall set you free…but what if your truth is keeping you from uncovering dark secrets? Be ready…to...

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Horror Game Development [UNPAID]

Hi. My name is Jan and I'm working on horror adventure game called Akolyta. I work togheter with my friend on the game and we are working on demo version for early access.  We would love to see new...

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