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C# Discards: Make It Crystal Clear (C# 7.0)

In this post, I'll show you how you can make your code more explicit and simpler by using the Unity C# Discards feature (C# 7.0)Quick NavigationWhat Are Unity C# Discards?How to Use Unity C#...

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Ray Tracing

Anyone here done ray tracing? I`m just starting on this path and I think I understand the basics (casting rays from a point towards the space contained between the four corners of a rectangle ) If...

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Klaus

Klaus - IntroKlaus, (derived from the German term for claustrophobia), is not only the name of a simplistic single-player arcade game which requires a steady hand, patience, and fast reaction time. But...

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OpenGL prevent tiles from rendering offscreen

So I have this java code, public static void renderTileMap(int startX, int startY, int[][] map, int dwheelBuff) { int size = dwheelBuff; // Coordinate buffers, because we don't want for loop x, y to...

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Win32 Window Question

Hi Guys,Is there a way you can send all messages from a focused child window to the parent window?I have a scenario where I don't have access to the parent windows callback function and only have the...

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Flocking Question

Hello! This may be a rare question, but is there a way to make self-steering 2D Boids form into a specific shape? Precision is not necessary, I only need an idea of how to make them form into basic...

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scriptfilesystem copy file bug fix (posix)

Hi,I have noticed a typo in the POSIX version of the copyfile function in the filesystem add-on, which actually causes a bug (files are not copied). Please find below a fix (line numbers may not match...

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Questions regarding implementing an AS JIT

Hello,I have started to implementing an AngelScript JIT using LLVM, mostly for fun and learning: https://github.com/AsuMagic/angelscript-llvmRight now it is very very primitive, but I have managed to...

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Summer Project

Hi I hope everyone is doing well in this harsh time.I am 18 and just got out of school was studying software development and I always had a passion on gaming and I used to create some games for me to...

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Epic Games Releases Unreal Engine 4.25 with Next-Gen Platform Support

Today Epic Games is releasing Unreal Engine 4.25, with next-gen platform support enabling developers to build and ship games for Sony PlayStation 5 and Microsoft Xbox Series X using Unreal Engine. This...

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American McGee and Manticore Games announce Alice in Wonderland-themes Art...

In collaboration with game designer American McGee, best known for his “Alice” series of games, Manticore Games is launching “Through The Looking Glass,” an Alice in Wonderland-themed 3D art contest...

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City Shark is now released on multi platforms

The final scene crescendo of City Shark

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Z fighting in skybox

HiAfter porting my game engine from DX9 to DX11, I seem to have an issue with my sky box.  Previously it worked fine, I do the usual box around the player and set position.w to position.z so they're...

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City Shark is now released on multi platforms

This is my first title as solo developer and designer. Your comments are welcome

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Tiling by obj ID's

I've been mostly doing tiling by assigning the texture to each quad with id's and i can change those id's for different textures a lot easier than to just have the whole thing unwrapped and having to...

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City Shark is now released on multi platforms

Maybe a link to the website/app store? 

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City Shark is now released on multi platforms

Can be found on the App Store https://apps.apple.com/ca/app/city-shark/id1487676907#?platform=iphone

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City Shark is now released on multi platforms

CITY SHARK is also available on Google Playhttps://play.google.com/store/apps/details?id=com.solubleinc.topshark

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Soluble Fish Games publishes City Shark

https://apps.apple.com/ca/app/city-shark/id1487676907#?platform=iphonehttps://play.google.com/store/apps/details?id=com.solubleinc.topshark

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Protocol for broadcasting to a lot of users quickly

Hello there,I want to create a realtime multiplayer game, that supports a lot of concurrent players. The requirements are probably quite similar to Curiosity - What's inside the cube?. Taps from a...

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