We are back for our second Developer’s Blog, this time it is about dodging in an isometric Action RPG.
Personally, I can’t count the number of times that I thought, “wow, I could have avoided that damage only if …”. For many cases, that “if” was what I consider to be an interface issue. To move forward in a typical ARPG, your pointer needs to be in front of your character. That is reasonably okay if you keep your mouse pointer close to your character to be able to make quick changes in a direction. However, combine that with …