This Week in GameGuru - 02/10/2020
This article represents solely the opinion of the author and does not reflect the opinions or views of r The Game Creators, it's employees, or subordinates. It likewise does not reflect the views or...
View ArticleDenoising for raytraced realtime scenes
Anybody has good materials/knowledge or experience in this field. Please share! 🙂
View ArticleWill GDC have to be cancelled due to the coronavirus epidemic?
Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...
View ArticleQuestion about enlarging a bitmap.
I have an eight by eight bitmap box (24 bit) with four colors, one in each quadrant. Â I am trying to enlarge it to sixteen by sixteen. Â I am concentrating on the blue and green sections. Â The first...
View ArticleHow did players evaluate the Demo of our indie card game?
Hey all!We’re releasing this brief Dev Blog update to let you know how the development of Causa, Voices of the Dusk is going. As you may already know, this ambitious collectible card game is the first...
View ArticleHow did players evaluate the Demo of our indie card game?
Hey all!We’re releasing this brief Dev Blog update to let you know how the development of Causa, Voices of the Dusk is going. As you may already know, this ambitious collectible card game is the first...
View ArticleUI/UX Artist: Further Refinements to the Ledger
Hello all. This is your UI/UX designer Paul here. For this week I have the newest, most zeroed-in "look" of the Asset Screen!My last post showed the experimentation phase. Now the style is coming...
View ArticleCorona Labs annual update
It’s 2020 and many of you have been wanting a roadmap for the next year. We’ve got several major updates to shed the light on Corona’s future and give you more perspective on your business goals...
View ArticleLabyrinthine Devblog #8
Original Version: https://www.valkogames.com/labyrinthine-dev-blog-8/Welcome to devblog number 8. This week’s devblog will be the shortest so far but should still be an interesting read!Luke's...
View ArticleLabyrinthine
Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...
View Articleglaux.h
This branch looks deserted. I will try my luck does anyone know where `glaux.h` could be found? I`m looking for human interaction.
View ArticleWin32 GDI - Need help Adding a bitmap to this example
Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...
View ArticleBatching sprites that need different render settings
I am rendering sprites in 2D and am finding a lot of difficulties in batching them together. Texture switches can be avoided by texture atlasing (at the cost of figuring out potential bleed/mip map...
View ArticleVIRUSbit
Hi all, this is my new game!!!VIRUSbit is based on the famous game Asteroids but with mutant viruses that have infected a computer system.Each time all viruses on the screen are removed, another wave...
View ArticleNeed Help on IO Game Development
Hi, I am working as Unity 3D game developer for mobile as well as web. However I do not have idea on developing IO multiplayer games. I am not getting any tutorial on it, so that I can start the...
View ArticlePosition
We are a team of 2 people creating a game in the style of a walking simulator with a powerful plot and storytelling.About the gameThe player must find clues as to why he was in one or another location,...
View ArticleNew Poker Game! Mugalon Poker - Fair & Fun
 Hey there gamedev.net :)We are Tobias and Ramona and we would like to show you the game that we've developed. Mugalon Poker is a free Texas Holdem Poker game to play online with friends. His unique...
View ArticleHow can I see average game session length for my mobile games?
I've been trying to figure out how to see game session length stats for my mobile games. Â I have games on both the iOS store and Google Play store. Â But on both of the developer consoles I can't find...
View Articledirectx for simple graphics
I want to make a somewhat complex game but with simple graphics (2d or 3d), everything you hear nowadays is physically based rendering so I was wandering where do I stand in relation to directx...
View ArticlePixelCast 24, Jasmine Greene, Luminosity, Tortuga Racing, The Painter's...
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several...
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