Searching for a support 3d modeler and a concept artist for a horror game
Hi, guys. My name is Andrew Astro and I am searching for a 3d modeler and a concept artist who have experience with Blender or 3D Max, and can create simple items like a desk, a cup of coffee, tools...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticlePonpu
It also features a storymode where you play as Ponpu, one of many heralds sent by the great Duck God who created the whole Universe. Every 2 billion years this great cosmic being destroys his own...
View ArticleHow was Valve able to sell CS that was made with GoldSrc Engine which is a...
Hello togheterSo to explain a bit more me question: I know that if you use GPL Software or components your software also needs to be published under GPL. And this states that the price must just be so...
View ArticleRocketMan
RocketManIt's demo in development it beginning version for will understand game mechanic
View ArticleASM variables
In the 32 bit assembler mode (protected mode) the variable size is dictated by the registers size (which in 32 bit mode is 32) i.e. like if you want to use large variables that will result in...
View ArticleI'm new to programming video games. So I would like to know how to integrate...
I'm new to programming video games. So I would like to know how to integrate the control of modeled characters in the source code? Thank you.
View ArticleThoughts on cloudflare workers like faas option for going serverless.
is it better than gamelift? i have been hearing a lot about it but could not get around the entire concept.
View ArticleCONSCRIPT
During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles - all whilst fighting for survival in the midst of mankind’s...
View ArticleWriting an Efficient Vulkan Renderer
zeux.io - Writing an efficient Vulkan renderer @font-face { font-family: 'PT Sans'; font-style: normal; font-weight: 400; font-display: fallback; src: local('PT Sans'), local('PTSans-Regular'),...
View ArticleImmersive Linear Algebra
Immersive Mathimmersivemath: Immersive Linear Algebra var gScaleFactor = 1; function backingScale() { if('devicePixelRatio' in window && window.devicePixelRatio > 1) return window.devicePixelRatio;...
View ArticleEpic Games Seeking Funding for $15B+ Valuation
Bloomberg is reporting that Epic Games Inc. is holding talks to raise a new round of funding between $500 million to $1 billion, seeking a valuation significantly higher than $15 billion.The report is...
View ArticleWindows API
Have had a hell of a time getting back into programming. Couldn't get any IDE or graphics library to work. Finally I have Code Blocks working, and am using the Windows API as my library. Am I way off...
View Articleexception in sdl2_ttf.lib
when I am trying to render multi lines of text I get this exception ("Exception thrown at 0x00000000710020BA (SDL2_ttf.dll) in Project16-test record.exe: 0xC0000005: Access violation reading location...
View ArticleServer Authoritative Movement Questions
Hello everyone,I am running into a problem while implementing client-side prediction in my multiplayer FPS. I'm not entirely sure if I've completely and correctly understood the concepts. I have read...
View Articlebits as float - "MOVD xmm0, eax" and MSVC nonsense
While checking out something'n'other via compiler explorer i noticed that MSVC doesmov [temp], eax movss xmm0, [temp]… instead of just …movd xmm0, eaxWon't really matter performance wise for me, but...
View ArticleLet's make an open source game engine for audio and video games!
Hello.My name is Constantine.I published here a topic about the engine for audio games for blind developers.Today, I ask for your help!I ask for help from those who are a good developer. I ask for help...
View Articleperformance drop when drawing a line in OpenGL
I tried to draw a simple line in OpenGL, the code belowvoid display(void) { glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); gluLookAt(0.0, 50.0f , 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0);...
View ArticleLost Memory
A Visual Novel style game.A game with a different immersive storyand giving you choices.This game is created by SyTax.It is forbidden to publish any content or act without license.I wish good games as...
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