Looking for beginners in any discipline
For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...
View Articlefreeglut multithreaded on AMD GPUs
My code is at: https://github.com/sjhalayka/julia4d3Basically, I took the multithreaded approach to keep my interface responsive while I calculate stuff. Now, one must create a new context inside the...
View ArticleMy game runs with same fps as pubg on GameLoop,but mine is so slow and not...
Hi Guys....I wonder how The well know game "Pubg mobile " runs with nearby 30fps on GameLoop ,but despite of this ,it runs very smoothly but my game runs with nearby 20pfs but it really slow and dull...
View ArticleSuper-light & super-fast pathfinding
The long road to successWell . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much...
View ArticleEOTH (Evil Of The Hellfire)
Evil Of The HellfireMore commonly known as EOTH. An ARPG that's been on my mind for decades, and seen multiple iterations over the years. As my fandom and passion still has its roots originating from...
View Articleinverse modulus operator
I am converting four digits using the modulus operator. what I want to do is to convert them back to their original values. num_one = (digit_one + 7) % 10; num_two = (digit_two + 7) % 10; num_three =...
View ArticleReinventing the Geometry Pipeline: Mesh Shaders in DirectX 12
@font-face{font-family:'Roboto';font-style:italic;font-weight:500;src:local('Roboto Medium...
View ArticleHow to check in which direction angle player is looking?
Hello. I would like to ask you, if we have a player his coordinates: X, Y, Z and float angle how can we check if looking for a direction and for example “spawn” something at coordinates where player is...
View Articlelocal_size_x, etc. in OpenGL compute shader
I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...
View ArticleoTakhi Platform: Cinematic Depth-of-Field
Test drive the new DOF post-processing filter.
View ArticleHolograms Are Here: Announcing Our End-to-End WebAR Hologram Solution
New Hologram Template and Asset Bundle Upload Feature Makes Cloud Editor the Best Solution to Create WebAR Projects with Holograms from Microsoft Mixed Reality Capture StudiosMicrosoft MRCS Hologram...
View ArticleIt's a rabbit's life, finishing up the first stage
It's been a long, stressful week trying to figure out how these different systems work together, but I've reached a point where I'm happy with how this simulation is coming together so far. I'm in the...
View ArticleLabyrinthine Devblog #11
Original here: https://www.valkogames.com/labyrinthine-dev-blog-11/Thanks for being patient, we realise the dev blog is a little later than usual. We hope everyone’s having a good time and staying...
View ArticleLabyrinthine Devblog #12
Original version: https://www.valkogames.com/labyrinthine-dev-blog-12/Wow. Nearly a month has gone by since the last ! We can only apologise, we didn’t realise it had been so long.You are probably...
View ArticleLabyrinthine
Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...
View ArticleAre You Pushing Too Many Vertices to Your GPU? Careful There...
Is your game rendering more geometry than your GPU can handle? Here, let me show you a few steps to check if your geometry is causing a performance bottleneck on your players' GPU.In this blog post,...
View ArticleCan I know how much lines there is in the source code of a game such has...
Can I know how much lines there is in the source code of a game such has League of Legends?
View ArticleGameDev.net will be 20 years old on June 15 ?
Just a heads up a few days in advance: GameDev.net launched to the public on June 15, 1999. The site started when 8 developers combined our game development sites and communities into one site to rule...
View ArticleLooking Feedback on my app! New to Skillz! 13 Cards Tournament
Available in Skillz! 13 Cards Tournament is a derived version of the all time favourite fast-paced poker card mobile game titled ‘Lucky 13’. Exclusively launched on an esports platform called Skillz,...
View ArticleDrag[en]gine
The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules...
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