The long road to success
Well . . . This past month was quite the interesting: First, shortly after my last entry, I discovered that by removing a chuck of the climbing system, it made it work much better and faster. So that was a thing. However, the elephant in the room was the idea of creating an alternative/better solution for the bog-standard, somewhat clunky Top-Down controller within Unreal. The project needed a much more responsive, snappier controller, otherwise I'd go bonkers, whilst testing the game (for example: it was really challenging to line up your character to face a wall …