Quantcast
Channel: GameDev.net
Browsing all 17560 articles
Browse latest View live

OpenGL Ocean FFT

OpenGL Ocean FFT Showing a Ocean FFT Demo. Using C++, OpenGL, GLSL, OBJ and MD2 3D loader.

View Article


OpenGL Sponza Atrium

Showing a Sponza Atrium Demo. Using C++, OpenGL, GLSL, OBJ 3D loader.

View Article


New Hero Added 4-13-2020

New hero added: Jarvis: A Photo Every Second BEFORE And After BirthClick here to play Delhanro for free in your browser

View Article

Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

View Article

Dev Diary #115 - Last Week, In summary 13

Hello and welcome to the 67th Dev Diary, the short version!Last week went by along the following topics;Much, much more CSS tutorials.Drawing/prototyping design options for the game project's...

View Article


Introduction

This is where I will post updates about my CYOA (Choose you own adventure) game, Check in for updates at any time! Have a nice day, Adding another post soon! Bye! :D

View Article

Ninjas!

Ninjas! is a turn-based puzzle game, where the goal is to guide your elemental ninja in combat against enemies.Your ninja can switch between 5 elemental forms, each with strengths and weaknesses: fire...

View Article

Has the coronavirus outbreak impacted you at all?

I'm sure that many of us have been facing the impact of the coronavirus, with all the closings and lockdowns. Many officers are also telling workers to go remote. What's it looking like where you live?...

View Article


Triangle mesh in PhysX

Hello.I work with triangular grids in PhysX, I successfully create a rigid body and everything works.The problem is that the body works as a kinematic, that is, it does not obey the forces of gravity...

View Article


How to Implement Transposition Table for Java and Other Optimizations

I'm currently programming an AI for the game called Lines of Action. As I was looking into how to optimize my program, I learned about alpha-beta pruning, which I have implemented, and I now am looking...

View Article

Webhosts for project repositories?

Any recommendations for web hosts particularly suited for repo hosting? Ideally speed isn't as much of an issue as is any sort of data limits since assets add quite a bit of bulk.

View Article

New to the forum :)

Hey all,New to the forum, ploughing through old posts and some really useful stuff around game audio hidden away..Just saying hello and (of course) posting a link to my audio...

View Article

Looking for fellow game passionates from every skill level to brainstorm and...

Hi all!My name is Jaimie and i am a last year engineering student. I am a great programmer but for some reason i never manage to finish my projects on my own. While i am great at programming i tend to...

View Article


Parallax Problem

Hello.I'm a noob developer in Game Maker Studio 2.I'm currently working on a ice level, with parallax layers. The problem is that the "Bg_Mountains" adjusts one pixel to the right whenever player and...

View Article

Alien Dash - My First Game!

Alien Dash is the first game I ever made without following Udemy tutorials so I'm excited to announce that it is now available on the google play store!You can download it here:...

View Article


Physics Constraints in Games Part 1 - Constraint Basics (Tutorial)

Hi all:I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February. This is a re-recording of part 1 in English. The topic is the basics of...

View Article

OpenGL ES 2.0 Raspberry Pi 3b+ glCopyTexSubImage2d GL_INVALID_VALUE

So basically i am retrieving pixel data from usb camera and i want to display them on the screen,so i first init textureint px_width, px_height; void InitTex(int iw, int ih, int ibpp) { pdata = new...

View Article


Clustered shading thoughts

I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...

View Article

Image may be NSFW.
Clik here to view.

Feedback on Attack animation

 I've been staring at this too long but I can't figure out what is wrong with it.I would really appreciate any help to improve this.

View Article

Very fast 2D collision

Hello, I would like to know if there is a really very fast technique to detect collisions for a "big" number of sprites. Currently, I'm using the grid method, but it is not accurate.For example, to get...

View Article
Browsing all 17560 articles
Browse latest View live


Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>