OpenGL Ocean FFT
OpenGL Ocean FFT Showing a Ocean FFT Demo. Using C++, OpenGL, GLSL, OBJ and MD2 3D loader.
View ArticleOpenGL Sponza Atrium
Showing a Sponza Atrium Demo. Using C++, OpenGL, GLSL, OBJ 3D loader.
View ArticleNew Hero Added 4-13-2020
New hero added: Jarvis: A Photo Every Second BEFORE And After BirthClick here to play Delhanro for free in your browser
View ArticleDelhanro
Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...
View ArticleDev Diary #115 - Last Week, In summary 13
Hello and welcome to the 67th Dev Diary, the short version!Last week went by along the following topics;Much, much more CSS tutorials.Drawing/prototyping design options for the game project's...
View ArticleIntroduction
This is where I will post updates about my CYOA (Choose you own adventure) game, Check in for updates at any time! Have a nice day, Adding another post soon! Bye! :D
View ArticleNinjas!
Ninjas! is a turn-based puzzle game, where the goal is to guide your elemental ninja in combat against enemies.Your ninja can switch between 5 elemental forms, each with strengths and weaknesses: fire...
View ArticleHas the coronavirus outbreak impacted you at all?
I'm sure that many of us have been facing the impact of the coronavirus, with all the closings and lockdowns. Many officers are also telling workers to go remote. What's it looking like where you live?...
View ArticleTriangle mesh in PhysX
Hello.I work with triangular grids in PhysX, I successfully create a rigid body and everything works.The problem is that the body works as a kinematic, that is, it does not obey the forces of gravity...
View ArticleHow to Implement Transposition Table for Java and Other Optimizations
I'm currently programming an AI for the game called Lines of Action. As I was looking into how to optimize my program, I learned about alpha-beta pruning, which I have implemented, and I now am looking...
View ArticleWebhosts for project repositories?
Any recommendations for web hosts particularly suited for repo hosting? Ideally speed isn't as much of an issue as is any sort of data limits since assets add quite a bit of bulk.
View ArticleNew to the forum :)
Hey all,New to the forum, ploughing through old posts and some really useful stuff around game audio hidden away..Just saying hello and (of course) posting a link to my audio...
View ArticleLooking for fellow game passionates from every skill level to brainstorm and...
Hi all!My name is Jaimie and i am a last year engineering student. I am a great programmer but for some reason i never manage to finish my projects on my own. While i am great at programming i tend to...
View ArticleParallax Problem
Hello.I'm a noob developer in Game Maker Studio 2.I'm currently working on a ice level, with parallax layers. The problem is that the "Bg_Mountains" adjusts one pixel to the right whenever player and...
View ArticleAlien Dash - My First Game!
Alien Dash is the first game I ever made without following Udemy tutorials so I'm excited to announce that it is now available on the google play store!You can download it here:...
View ArticlePhysics Constraints in Games Part 1 - Constraint Basics (Tutorial)
Hi all:I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February. This is a re-recording of part 1 in English. The topic is the basics of...
View ArticleOpenGL ES 2.0 Raspberry Pi 3b+ glCopyTexSubImage2d GL_INVALID_VALUE
So basically i am retrieving pixel data from usb camera and i want to display them on the screen,so i first init textureint px_width, px_height; void InitTex(int iw, int ih, int ibpp) { pdata = new...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
View ArticleFeedback on Attack animation
I've been staring at this too long but I can't figure out what is wrong with it.I would really appreciate any help to improve this.
View ArticleVery fast 2D collision
Hello, I would like to know if there is a really very fast technique to detect collisions for a "big" number of sprites. Currently, I'm using the grid method, but it is not accurate.For example, to get...
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