- the paper presents a new technique that allows a massive number of dynamic lights to be rendered in real-time
- the presented implementation shows 3.4 million dynamic, emissive triangles in under 50 ms
- this is archived by reusing information from spatially and temporally adjacent pixels to filter probabilities to guide rays

- AMD virtual event that contains talks about
- Ryzen™ Processor Software Optimization
- optimizing for Radeon™ RDNA Architecture
- From Source to ISA: A Trip Down the Shader Compiler Pipeline
- A Review of GPUOpen Effects …