Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17560

Graphics Programming weekly - Issue 132 — May 17, 2020

$
0
0

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

  • the paper presents a new technique that allows a massive number of dynamic lights to be rendered in real-time
  • the presented implementation shows 3.4 million dynamic, emissive triangles in under 50 ms
  • this is archived by reusing information from spatially and temporally adjacent pixels to filter probabilities to guide rays

Let's build ... 2020

  • AMD virtual event that contains talks about
    • Ryzen™ Processor Software Optimization
    • optimizing for Radeon™ RDNA Architecture
    • From Source to ISA: A Trip Down the Shader Compiler Pipeline
    • A Review of GPUOpen Effects …

Viewing all articles
Browse latest Browse all 17560

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>