Quantcast
Channel: GameDev.net
Browsing all 17560 articles
Browse latest View live

Developing text-based browser game

Hello,Few years ago i started to develop a browser based game, but i never finished because i make it only when i had time and it was just for fun and practice until i learn more. That was around 6-7...

View Article


Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

View Article


Image may be NSFW.
Clik here to view.

2D Animation

View Article

Ready, Set, Go!

Welcome!  Looking forward to hearing more about your game! 🙂

View Article

Dev Diary #111 - Last Week, In Summary 10

Hello and welcome to the 63rd dev diary, the short version!Last week went by along the following topics;Web-designing - made a sales page for Civilization IV 25th Anniversary Edition to help fund the...

View Article


DirectX 12 : Weird error on Compute shader execution...

I just implementaed a compute shader to render a 3d texture volume using directx 12 … and i am getting this weird error… cant seem to figure the error type and all… googling not help full…. this occur...

View Article

Looking for PBR middleware

Hi,Im looking for a game engine / framework to be integrated into an existing c++  application. I'm currently using an old version of Ogre3D, but i want to upgrade to something physically-based to...

View Article

End of the world

This isn`t coronavirus related. I`m not a native English speaker but I`m trying to cope with it as much as I can.So do you think we have reached the end of times?I think we did. I think we`ve reached...

View Article


Chess Programming Part I: Getting Started

This is the first article in a six-part series about programming computers to play chess, and by extension other similar strategy games of perfect information. Chess has been described as the...

View Article


Switch and Button Sound Effects Released - Bluezone Corporation

'Switch and Button Sound Effects' from Bluezone Corporation is a collection of carefully designed buttons and clicks. All sounds were recorded using various sources and layered to give you ready-to-use...

View Article

Knight And Witch

Knight And Witch is a physics puzzle web game, that puts you in command of the knight and the witch. Use their special abilities (fireball, telekinesis, wrecking ball and jumping) to complete 35 levels...

View Article

Image may be NSFW.
Clik here to view.

How to Become Numbers-Driven With Profile Analyzer

Every game should get a profiling session. Optimally, you should make it happen regularly by using the archifamous Unity profiler tool. But this tool will often give you misleading results for a reason...

View Article

Manticore Games Opens Alpha of Core™ Platform for Player-Creators

Manticore Games™ has opened up the Alpha for Core™, its free platform and community for player-creators. Core makes game design radically accessible, allows people to collaborate and remix shared...

View Article


The Fire of Ardor

The Fire of Ardor - Quest for the Soul Stone is a single player dungeon crawler with RPG elements and realtime combat.Plot & GameplayYou play a nameless hero who fights his way through a dungeon in...

View Article

Creating Multiplayer Back-End

Trying to visualize how the backend system is going to be laid out for a small persistent world multiplayer game. Basically the server will connect to the SQL database and the clients will connect to...

View Article


Fire Guild

Welcome to the world of flying Islands and air balloons! Fire Guild is a game in which you can control an air balloon by adjusting the height of the flight and using water tanks to extinguish...

View Article

Image may be NSFW.
Clik here to view.

Fire Guild game on Unity for PC

Hi everybody!I am glad to present my game for pc.Is it about air ballons and fire and flying islands. Also there are a little story.I did nine levels and the game is ready, but it is don't very long…...

View Article


Direct3D 11 Depth Testing

So, I'm wondering how you enable depth testing in Direct3D 11?Basically “glEnable(GL_DEPTH_TEST)” for Direct3D 11. I've been messing about with depth buffers for an hour now and I can't figure it out....

View Article

The logic and implementation of an abstract strategy game like chess

How would one go about designing such a thing like chess? I've been working on different ideas for it but I still can't seem to figure out how the overall structure of the game works in terms of...

View Article

Ready, Set, Go!

@jbadams Thanks! GameDev.net is a really nice place to share something.

View Article
Browsing all 17560 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>