Developing text-based browser game
Hello,Few years ago i started to develop a browser based game, but i never finished because i make it only when i had time and it was just for fun and practice until i learn more. That was around 6-7...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.
View ArticleDev Diary #111 - Last Week, In Summary 10
Hello and welcome to the 63rd dev diary, the short version!Last week went by along the following topics;Web-designing - made a sales page for Civilization IV 25th Anniversary Edition to help fund the...
View ArticleDirectX 12 : Weird error on Compute shader execution...
I just implementaed a compute shader to render a 3d texture volume using directx 12 … and i am getting this weird error… cant seem to figure the error type and all… googling not help full…. this occur...
View ArticleLooking for PBR middleware
Hi,Im looking for a game engine / framework to be integrated into an existing c++ application. I'm currently using an old version of Ogre3D, but i want to upgrade to something physically-based to...
View ArticleEnd of the world
This isn`t coronavirus related. I`m not a native English speaker but I`m trying to cope with it as much as I can.So do you think we have reached the end of times?I think we did. I think we`ve reached...
View ArticleChess Programming Part I: Getting Started
This is the first article in a six-part series about programming computers to play chess, and by extension other similar strategy games of perfect information. Chess has been described as the...
View ArticleSwitch and Button Sound Effects Released - Bluezone Corporation
'Switch and Button Sound Effects' from Bluezone Corporation is a collection of carefully designed buttons and clicks. All sounds were recorded using various sources and layered to give you ready-to-use...
View ArticleKnight And Witch
Knight And Witch is a physics puzzle web game, that puts you in command of the knight and the witch. Use their special abilities (fireball, telekinesis, wrecking ball and jumping) to complete 35 levels...
View ArticleHow to Become Numbers-Driven With Profile Analyzer
Every game should get a profiling session. Optimally, you should make it happen regularly by using the archifamous Unity profiler tool. But this tool will often give you misleading results for a reason...
View ArticleManticore Games Opens Alpha of Core™ Platform for Player-Creators
Manticore Games™ has opened up the Alpha for Core™, its free platform and community for player-creators. Core makes game design radically accessible, allows people to collaborate and remix shared...
View ArticleThe Fire of Ardor
The Fire of Ardor - Quest for the Soul Stone is a single player dungeon crawler with RPG elements and realtime combat.Plot & GameplayYou play a nameless hero who fights his way through a dungeon in...
View ArticleCreating Multiplayer Back-End
Trying to visualize how the backend system is going to be laid out for a small persistent world multiplayer game. Basically the server will connect to the SQL database and the clients will connect to...
View ArticleFire Guild
Welcome to the world of flying Islands and air balloons! Fire Guild is a game in which you can control an air balloon by adjusting the height of the flight and using water tanks to extinguish...
View ArticleFire Guild game on Unity for PC
Hi everybody!I am glad to present my game for pc.Is it about air ballons and fire and flying islands. Also there are a little story.I did nine levels and the game is ready, but it is don't very long…...
View ArticleDirect3D 11 Depth Testing
So, I'm wondering how you enable depth testing in Direct3D 11?Basically “glEnable(GL_DEPTH_TEST)” for Direct3D 11. I've been messing about with depth buffers for an hour now and I can't figure it out....
View ArticleThe logic and implementation of an abstract strategy game like chess
How would one go about designing such a thing like chess? I've been working on different ideas for it but I still can't seem to figure out how the overall structure of the game works in terms of...
View ArticleReady, Set, Go!
@jbadams Thanks! GameDev.net is a really nice place to share something.
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