Episode 6; Deconstructor of Fun, Recruitment in Games, Game News and Game...
In this episode, besides the latest game news, and again the status of GDC versus Corona virus; - Michael is going to explain what Deconstructor of Fun. I am always reading their linkedin update....
View ArticleMaking a Physical Card Game, need more opinions!
Hey all! My friend and I are making a card game and don't have quite enough time to test it very consistently. It's a card game similar to MtG and Hearthstone, with the difference of there being no...
View ArticleHelp with a beginning project
Hello. I have just a little knowledge about programming, and I would like to make my simple first project in Java using Netbeans. I would like a program to first randomly pick one out of lets say 20...
View ArticleWho generally connects the animations into the player? A programmer or an...
Who generally connects the animations into the player? A programmer or an animation(UE4)?
View ArticlePixelCast 25, Devs' Meetup at Guy Fieri's Dive...
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup....
View ArticleNeoAxis Engine 2019.4.1 Create moving object with wheels (no programming)
@font-face{font-family:'Roboto';font-style:normal;font-weight:500;src:local('Roboto...
View ArticleGraphics Programming weekly - Issue 120 — February 23, 2020
sokol_gfx.h Backend Toura 3 part series that provides an overview of the backend implementations of sokol_gfx for the OpenGL, D3D11 and Metal implementation wayback-archive Bringing HLSL Ray Tracing to...
View ArticlePrinciples of Iterative Game Development
As always you can join our DiscordA very popular design methodology in the software industry is the agile methodology. The agile method relies on fast iteration whereby you constantly present the...
View ArticleStouthollow Tales
Join the discordYou've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you...
View ArticleRewrite secret maryo chronicles on SDL only with any GUI library
Im have no idea how do it i know few programming languages but dont know how to proced in gui and fixing code on github.Looking for answers i know GIT a little but i will be use gui interface on...
View ArticleMemory 'management' for dynamically sized objects
Hey all,I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:I want to be able to identify them using a unique numeric ID...
View ArticleDev Diary #108 - Last Week, In Summary 07
Hello and welcome to the 60th Dev Diary, the short version!Last week was quite uneventful, as most of the week was spent with resting, but I did manage to do the following;Created some new story...
View ArticleGame trailers & Video game creatives
Hello! We are Soft Ears Studio and we are developers video creatives for your projects and games. Some of ours work:Game creatives: Game trailers: More of our woks...
View ArticleDirectX: MFC OnIdle limited to 60 fps
Hi guys ,i have a very particular issue…i have directx classes for rendering to a window. I have created a GUI with MFC c++ and integrated my DirectX classes with it. I am initialising on OnInitDialog...
View Articlex64 calling convention doesn't make room for return value in rcx
I have a function which works correctly with asCALL_CDECL_OBJFIRST. self is the correct pointer, and passed via rcx as specified in the x64 calling convention:staticvoid...
View ArticleWill GDC have to be cancelled due to the coronavirus epidemic?
Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...
View ArticleWhere to start to learn how to create games?
Hello! Guys, I'm completely new and want to learn how to create games, for example racing games Tell me where to start to learn?
View ArticleWhy tooling matters in gamedev - my experience
Tooling is powerful. It saves you time, effort and makes it accessible. On this video I'll show you why it matters and how it affected my project, directly with examples of many of the tools.While some...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.
View ArticleResearch project regarding the causes of Crunch in game development
Hi all,I am a new member to the site, but a lifelong gamer. I am currently writing a research paper on the causes of crunch in videogame development and I am looking for individuals who may be willing...
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