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What do you think of Chibi characters in games? Any suggestions on how to...

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Memory 'management' for dynamically sized objects

Hey all,I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:I want to be able to identify them using a unique numeric ID...

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No rotations in my 3d rigidbody system???

In my 3d rigid-body simulation, when the ball hits an object it doesn't get rotated. I'm using AABB for collision detection this is how i update the objectsvoid RigidBody::Update(float h) { x += h*v; v...

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Understanding how a collision detection system should work

I've gotten many simple games up and running, and now I'm in the process of making a bigger one. In my smaller games, I would simply check if 2 objects were colliding in the game loop, for example, in...

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Delhanro - Play as over 100 heroes for free, right in your browser

This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!

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New Hero Added 02-22-2020

New hero added: RecurringClick here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

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Voxel Rasterizer

I want to make a voxel rasterizer where each voxel is only 1 pixel but I'm debating on how to do it. Should I use a directX vertex buffer and just draw them as pointlists or would it be better to...

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"3D Artist" looking for some work to improve skills

Hello Guys,I work with Blender for some months now. I Want to further improve my skills in a team of nice people ^^.  If u have some work for me to do feel free to message me :D. 

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3D Frustum Software Renderer implemented in Lua

Dear game developers,I am looking forward to find people who are interested in 3D software rendering. In my opinion it is good to start in software to learn the basics, especially starting with a good...

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Deferred vs Forward shading

Now I have been looking and reading into lots of examples, papers and could not come to conclusion which one is best to use. https://learnopengl.com/Advanced-Lighting/Deferred-Shading writes that 1847...

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Hobbyist wanted for Recettear 2 SS

Wanted--Programmers-Artists-MusiciansRecettear 2 SS (Currently working title) is the successor in development to the staple and standard of item shops. The goal is to redevelop the game and update the...

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When dreams come true.. Old Love: Story [Available Google Play Store]

When dreams come true. I am very happy to announce you that my indie game “Old Love: Story" is available now on Google Play!Only for $1.99 until midnight..Link of the Game:...

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Old Love: Story - When dreams come true!!

I am very proud to announce you that my indie game “Old Love: Story" is available now on Google Play!Only for $1.99 until midnight..Link of the Game:...

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Old Love: Story.. Unique and romantic love story game.

Old Love: Story is an interactive storytelling and adventure game based on a unique and romantic love story about an old man Tom who lives alone and sad since the death of his wife Lea, but one day he...

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my game

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Chaingun Action Added To Fateless

I put in the chaingun into Fateless and it seems to have put new breath into the game. You no longer feel so small against the larger enemies out there. Maybe this is an important line to draw in the...

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Beginner - Phaser 3 or Godot

Hey all.so here i am, late 30s, and I have recently decided that i would like to career change to be a web developer. I already had a strong understanding of html and css but never learnt Javascript so...

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Should units actually move during the AI logic, or separately?

Currently my general logic for anything from turrets to fully mobile units is to do the movement as pay of the logic so can act of it. E.g. a simple form of the turret logic might be:update_turret () {...

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Digital prototyping

I am in this next step of game designing. That step is prototyping in which I am doing it digitally. I'm looking into using Adobe XD for mobile games.  How do I go about it when selecting the format...

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