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Unicorn Dash

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Ecosystem Simulator in Unity DOTS:Basic plants.

  In this post, I will cover my last few weeks work on an Ecosystem Simulator in Unity DOTS. I have started with a minimal plant model. It gains energy and uses it to grow leaves stem height and...

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‘There Is No Tomorrow’ IGN interview

‘There Is No Tomorrow’ was released on Steam this week. https://store.steampowered.com/app/787120/There_Is_No_TomorrowSo far the sales are not as good as I expected but it is definitely better than all...

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Writing to swap chain VKImage from compute shader

Hi,I'm new to Vulkan, so go easy on me. I'm trying to write to a swapchain image from a compute shader, with partial luck. The swap chain was created with VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |...

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Pixologic Releases ZBrush 2020.1

Pixologic has announced the release of ZBrush 2020.1. This free update enables artists by providing significant enhancements in a number of areas. View the full list at...

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Hi there!

 We are GameDev Técnico, the first Game Development student's group of Instituto Superior Técnico, the engineering university of Lisbon, PortugalThe club is focused on game development and related...

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How to determine graphics card memory

Hello,I have coded an OpenGL program with shaders that implements Order Independent Transparency using a linked list approach. That works fine.If there are too many fragments the memory I allocated is...

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Exoplanet: First Contact

[VIDEO]http:[/VIDEO] Name: Exoplanet: First ContactGenre: Action / RPG / SurvivalMode: Single playerStatus: Alpha build #14 / WIP Steam Early AccessDistribution:Steam / preorderWebsite:Alersteam /...

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x64 calling convention doesn't make room for return value in rcx

I have a function which works correctly with asCALL_CDECL_OBJFIRST. self is the correct pointer, and passed via rcx as specified in the x64 calling convention:staticvoid...

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DirectX 11 video player - Performance considerations

Hi all, this is my first post here.After months of studying and googling, I've managed to realize a desktop video player:wpf/d3dimage for the frontenddirectx 11 for the rendering backendThe two worlds...

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How to turn off the partial WYSIWYG while posting?

How can I turn off the partial WYSIWYG functionality in the new/edit post input box? It's the worst. Sometimes you can't remove extra lines. Editing the quotes is a nightmare. I just want to get down...

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A subcategory for modding?

I think it would benefit the place a lot, attracting new people and new ideas, if modders had their own category. It's game development, IMHO, and I hear a lot of especially young talent starts there.

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PayPal not an option for GDNET+?

I just noticed while going through my profile I no longer have GDNET+ active. I clicked on the GDNET link and notice on checkout there is only a Credit Card option and Google Pay, however I went into...

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These bugs are still not fixed.

Email notifications still contain garbage css.Email notifications have turned themselves on again without any action on my part.Writing forum posts with two underscores still turns the text italic.All...

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Stouthollow Tales

Join the discordYou've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you...

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I will support any U.S. based Indie game project for free!

Dear community,I am Benjamin, developer of Galactic Crew (https://store.steampowered.com/app/693750/Galactic_Crew/) and Monkeys & Dragons...

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Time Strech and SDL2_MIxer

I need acelerate the sound, change your speed. For this, I’m using pitch code, that i found in GitHub… Ok, it’s possible, but, when the sound acelerate, it becomes more acute, and it’s my problem… I...

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Will GDC have to be cancelled due to the coronavirus epidemic?

Headlines:Portland textiles trade show canceled in wake of coronavirus outbreakMasks Are On. Games Are Canceled. Fear of the Coronavirus Comes to U.S. Colleges.Coronavirus: 10,000 Flights Cancelled In...

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Hello, in need of some guidance for using a value that increments as a parameter

Hey there, I appreciate all the guidance i can get i value your input.I am trying to make it so that in my game when my character picks up a weapon that the weapon will initially go to the hands but...

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GLSL: 9-slicing

I have a 9-slice shader working mostly nicely:      Here, both the sprites are separate images, so the shader code works well: varying vec4 color; varying vec2 texCoord; uniform sampler2D tex; uniform...

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