Epic Games Announces Unreal Fest Online for July 14
Epic Games today announced Unreal Fest Online, a free global event taking place on Tuesday, July 14, with registration open now. Covering five content tracks with over 50 sessions (including live...
View ArticleLooking for game designer (making the game fun). Programming and graphics are...
Hi everyone,We are looking for someone who can help make our game more fun and to improve the game design. About the gameManawars ScreenshotIt is a 2d game for 2 players (currently 1 human vs 1 bot),...
View ArticleWorking on world building in Keizu
Hey there, I'm Jay!This is my first post on here and I'd love to share a little bit about a project I'm working on called Keizu. Keizu was initially planned to be a visual novel, taking inspiration...
View ArticleMaking scavenging interesting (turn-based survival/management)
Hi!Im designing a turn-based colony management game where you send survivors out on as grid-based map to search locations such as gas station, clinic, homes, police station etc. The location states...
View Articletrying out Build engine
Hello i was wondering if anyone could link me to some general tutorials for working with build or build2 engine.i couldnt find much on youtube or anything, is it just outdated and theres just no reason...
View ArticleComponent-wise function/if-statement
Hello, does anyone know of a method for applying a function or if-statement component-wise in HLSL (prefered; bonus points if it also/or works in GLSL)? My example is a function that should allow me to...
View ArticleMy Goal For My Youtube Channel :)
Hi everyone, i'm a 15 year old gamedev. My goal for my channel is to reach 350 subscribers. If you enjoy the videos you can subscribe cause that helps me a lot :)Here's the channel:...
View ArticleUncertainty in graphical projections
Hi,I'm working on a jump'n'run adventure game similar to “Donkey Kong” or “Ori and the Blind Forest” and I wanted to get some feedback on the game art assets. You play as a grumpy floppy disk (a.k.a....
View ArticleSound designer and composer looking for projects
Hey guys,I'm looking to do some sound design and composition for games. Would love to do some more work in this field and wanna flex some audio muscles to keep sharp. My portfolio is...
View ArticlePBR tangent issue
Hello,When rendering PBR models there are lots of problems, objects are completely smooth and certain areas being metallic that shouldn't. Additionally tangents are incorrectly generated, below is a...
View ArticleGame Streaming Technologies
What is game streaming, what kind of technologies are out there? These questions I do get a lot, so I thought to write a short article about game streaming technologies.For the foreseeable future, the...
View ArticleNo-brainer Heroes
"No-brainer! Heroes" is an semi-idle game suitable for fishing at work, covers leisure and strategy. It inherits many of the game features loved by the previous players, and adds new gameplay and...
View ArticleHow to hit the mark with mobile games in Japan, Korea and China
Asia is a real plum for mobile game developers. Western markets have long since become oversaturated and growth has slowed, but the Asian market continues a trend of dynamic growth. The question is how...
View ArticleDevelopmet log Escapes 16(Can we Die)
Development log 16 Welcome to my new development log, In this video i show you how you can Die in the game. For now you can only Die when you stand on a lava block, but more traps are comming in the...
View ArticleSimple to use, fully featured 3D model format
Hi Guys,I would like to introduce you to a new model format which is ideal for beginners:https://bztsrc.gitlab.io/model3dOf course a format alone won't do any good to you, so it comes with a complete...
View ArticleTriangelplockaren - Varibale Rate Shading
Some time ago, D3D12 got variable rate shading (VRS) support, a technology that allows different parts of the image to be calculated with different quality levels (shading rates). For more information,...
View ArticleHow do i solve this elegantly?
Hi everybody,I am currently working on a turnbased strategy game like civilization. I am creating the game in C# using Visual Studio.In the game i have defined several classes. Two of the relevant...
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