Park of Monster:A Great Leisure Game to Play With Your Friends
As a leisure game, the social attribute of Park of Monster is very strong. Except that, you can immerse yourself in a magical world to collect, merge, evolve, attack, and run our own land. We can also...
View ArticleProject Escapes(Day 10)
Day 10 More and more is getting done.More and more blocks are getting in the game, and also the first steps to the code editor in-game has been made. Please check the video for more info. If you like...
View ArticleSevere artifacts from Compute based Downsample/Upsample
Hello,I'm currently trying out a very simple bloom solution using compute.The idea is to recursively downsample the rendered HDR texture until this condition is met "(width ≤ 4 || height ≤ 4)".and then...
View ArticleHow To Explode A Sprite In C
Hi,As I am programming a paratrooper style game in Turbo C Ver, i need a code to explode the helicopters when hit by a bullet in a realistic way. I am looking for the similar simulation as programmed...
View ArticleSoulforged (discontinued)
Have you grown tired with what modern MMO have to offer? Do you feel there’s not enough role-playing in role-playing games? Do you dream of being part of and have an impact on massive fantasy world? To...
View ArticleRandom Maze 3D
Randomly generated maze that you need to go through as quickly as possible!
View ArticleUI/UX Artist: Faction Logos
Hello, this is your UI/UX Artist Paul here. Another small update but one that's undeniably useful nonetheless. Today I have Faction Logos! With a whole solar system full of hostile parties constantly...
View ArticleScripts don't work as expected,
Ok So,I have a GameScript class which is derived by another class WheelScript ,it is meant to apply torque to a rigidbody in different directions depending upon the key pressed, However the result to...
View ArticleSample MSAA texture in shader
How do I read a MSAA texture in a compute shader? I don't want to access individual sub-samples. I just want to read the resolved pixel (w/o sampling if possible) and write back to the MSAA texture. OR...
View ArticleDirectX12 - HLSL resources/tutorials?
Hi,I am using HLSL/Dx12 to write an engine, but I am having a difficult time finding decent modern tutorials, most specifically, HLSL ones. The ones I've found use archaic syntax etc. Any you'd...
View ArticleWriting Story for Games
I am lookiing to try and find my way into the gaming industry, and as a writer, my passion lies in the game story creation, rather than the actual programming. A while ago, on a whim, I started working...
View Articlea little intro
Hello there! As a long time fan of rpgs such as baldur's gate and planescape torment I wanted to create such game, however through the years such epic adventure became too much of a pain and disruptive...
View ArticleFlocking Question
Hello! This may be a rare question, but is there a way to make self-steering 2D Boids form into a specific shape? Precision is not necessary, I only need an idea of how to make them form into basic...
View Articledevlog 20052020
[disclaimer: ugly programmer art for the most part, I downloaded some graphic assets for animations] So where we are at now is an isometric rpg set of mechanics in unity. - Moving on mouse click works-...
View ArticleCandy's Space Mysteries II: Missions on earthlike Planets
Hi,Since the latest vision of a new title: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets v12.97....
View ArticleComment section under news falsely tell you to log in.
I am obviously logged in because I can post here, but news articles cannot be commented on because I “must be logged in”. I use automatically updated Chrome on Android 10, so it's the most standard and...
View ArticleSharpDX HLSL Shader Radial Blur
Hello!I am using SharpDX.I have a task: to implement a shader with the Radial Blur effect. The shader works well, but there are some minor issues.The shader is applied to the whole scene, thereby the...
View ArticlePapayoot - New tool for HTML5 developer
https://papayoot.com/Cross-App and Platforms solution to manage your stateBuild your Boards, share it, and let others interact and engage with it.
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