[disclaimer: ugly programmer art for the most part, I downloaded some graphic assets for animations]
So where we are at now is an isometric rpg set of mechanics in unity.
- Moving on mouse click works
- Dialogues with different endings depending on dice throw + player abilities
- Basic interactive interface, with sub-options, for example for casting spells. When you cast a spell and cast too fast another spell while still preparing the first one, the spell is canceled, this is a mechanic found in many isometric rpgs.