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devlog 20052020

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[disclaimer: ugly programmer art for the most part, I downloaded some graphic assets for animations]

 

So where we are at now is an isometric rpg set of mechanics in unity. 

- Moving on mouse click works

- Dialogues with different endings depending on dice throw + player abilities

- Basic interactive interface, with sub-options, for example for casting spells.  When you cast a spell and cast too fast another spell while still preparing the first one, the spell is canceled, this is a mechanic found in many isometric rpgs.

 

 

 

 

 


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