Interview with Senior Localisation Manager at Frontier Developments
«Our goal is to publish a great game, which will be well received all over the world» Tamara Tirjak has been working in Frontier’s localization department since 2015. Since then she helped localize...
View ArticleSIGGRAPH 2020 Goes Virtual
SIGGRAPH 2020 announced today that due to the COVID-19 pandemic, the event will be moved to a virtual conference format.Citing the concerns about the health and safety of conference participants as...
View ArticleGameDev.net will be 20 years old on June 15 ?
Just a heads up a few days in advance: GameDev.net launched to the public on June 15, 1999. The site started when 8 developers combined our game development sites and communities into one site to rule...
View ArticleglBufferSubData() Isn't Updating My VBO
I started learning Rust, and I'm using OpenGL with it for now. I'm able to create and render my VBO just fine, but I can't seem to be able to update my VBO. Here's the function that I use to do...
View ArticleMORFOSI
A downloadable game for Windows& macOS on itch.iohttps://unidot-studio.itch.io/morfosigameWhy did we ever decide to take this trip? Our map seemed to indicate that this way would be the shortcut...
View ArticleASM variables
In the 32 bit assembler mode (protected mode) the variable size is dictated by the registers size (which in 32 bit mode is 32) i.e. like if you want to use large variables that will result in...
View ArticleIntroducing Inline AR
Embed WebAR inside any website with 8th Wall’s new AR iframes8th Wall has become synonymous with WebAR, powering hundreds of commercial WebAR websites across the world. Our SDK provides instant surface...
View Articlelocal_size_x, etc. in OpenGL compute shader
I have written a compute shader that calculates a quaternion Julia set. The strange thing, is that it works best when I state: layout(local_size_x = 1, local_size_y = 1) in;I tried bumping it up to...
View ArticleHow to keep network traffic down?
Hello everyoneI have created a ASP.NET server with a RESTful API to store Unity transforms in an SQL database.It is possible for different clients to sync data (transforms) with each other.The problem...
View Article.OPK file editing
Hello. I'm not a developer, but I need help trying to edit an opk file containing image files for an old (1999). In the past, the installer would install image files that players could open and...
View ArticleGreen Crust
As a god, terraform the landscape of desolate desert surrounded by abyss. And compete with other gods over land by controlling the climate and subsequently the biomes.This is a turn based strategy...
View ArticleClip planes for large planet rendering
Hi everyone,I've got a question about how to set the clip planes for my camera when rendering real-scale planets. I think I've got most things figured out (render the scene with camera at the origin,...
View ArticleGame launcher for my MMORPG
While there are many platforms to distribute my game, I felt I needed a way to directly distribute updates and be able to more easily communicate with the players. I might want to announce events,...
View Articlebasic shader questions
Hias a shader newbie, I want to use a existing shader but don't understand to begin those:// texturesuniform sampler2D u_textureFg;uniform sampler2D u_textureBg;…// alpha-blends two colorsvec4...
View ArticleRender 2D text for screen
Hello! I am making a small font engine for draw statistics on screen. My example:My system is worked so: I create dynamic vertex buffer with size float3 (position) x float2 (uv coordinates) x 1000...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
View ArticleSaturated Outer Space Screenshot | Saturated Outer Space | Defender defeat...
Saturated Outer Space | Defender defeat animation
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