«Our goal is to publish a great game, which will be well received all over the world»
Tamara Tirjak has been working in Frontier’s localization department since 2015. Since then she helped localize company’s biggest projects – Elite Dangerous and Planet Zoo into dozens of languages. We talked to Tamara and found out when it’s best to start working on localization, what’s the point of adding an artificial language to your game and in what way having a proprietary game engine helps with translation.