JusticeExe - A Sci-fi Courtroom Drama for PC
Hello everyone,I'm developing games as a hobby for 6 years and I decided to go full-time for my last project: JusticeExe. It's a sci-fi courtroom drama. You create your lawyer character (based on some...
View ArticleKinetic sand simulation
I want to simulate Kinetic sand's behavior in my game. I could implement operations such as slicing and cutting using simple mesh cutting algorithms but I want to implement complicated operations such...
View ArticleHow to foce mouse cursor?
HI, I had a problem some days ago,,,,for some reason my mouse (wireless) cursor started jumping and it was unable to controll. But when I tried to play a game in that situation, somehoq that game...
View ArticleI... Live.... Again...
So… after a long break and being terrible productive with things that actual pay my bills I have decided to resurrect my old “learn programming” project…. I'll have more detailed info for anyone that...
View ArticleHow to declare XMCOLOR in HLSL?
So my vertex structure has an XMCOLOR member in it and I want to use it in HLSL but I'm getting errors while compiling the shaders.error X4577: Not all elements of SV_Position were written.error X4576:...
View ArticleAnyone know a cool program for editing datafiles?
I am learning programming and have built a small game that uses data files. Basically I wanted to edit text files and have them read instead of hardcoding everything into the code. So like I could have...
View ArticleJump has a higher jump, had problems with editor.
I am making a Mario like game called, Platform Jump! The game is made with three zones. In the two end zones the character can run and jump left and right. In the midzone the movement is simulated...
View ArticleWhy Try Games Programming, How It Is Different, and Why It Would Benefit You
Learning game development can be done outside of work, or taken as a stepping stone in your career. The outcome should be an efficient programmer who can see beyond code and into product features,...
View ArticleglBufferData not updating the GPU
In my program, I generate a mesh. Then I generate another mesh, and I try to update the GPU, and it works fine if the second mesh is bigger than the first. If the second mesh is smaller than the first,...
View ArticleBlu vs the World
A new hack'n slash #platformer. Get ready to be Blu!Discord Server : https://discord.gg/zmEwn6V
View ArticleC++ Memory Tracking - Bad to have the allocation information before the real...
Hi everybody!Is it bad to have the memory allocation information before the real allocation?Is it a not recommended and bad way to achieve memory tracking?Is it better to keep the information of the...
View ArticleRule Your Kingdom
Rule Your Kingdom is a medieval game, with RPG/Survival/Crafting/More, you rule your life, your way! Features:SurvivalHealth, Stamina, Food and WaterFuture/Maybe: Tempeature, Illness, broken legs /...
View ArticleLooking for a group to learn with
Looking for: anyone who wants to learnProject: learn how to make games and game engines with graphics librariesMy exp: a little bit of c++ and openglLength of project: undefinedSplit %: Contact:...
View ArticlePayPal not an option for GDNET+?
I just noticed while going through my profile I no longer have GDNET+ active. I clicked on the GDNET link and notice on checkout there is only a Credit Card option and Google Pay, however I went into...
View Article2Traps
2Traps-Small Hyper Casual prototype, with simple control system "Tap"Gameplay/Discription:Tap To Change The Movement Direction.Traps Reflect The Movement Direction.ios...
View ArticleClustered shading thoughts
I spent some time looking at alternatives to deal with light culling and came upon clustered shading. Now there are a few resources on how it's done online, but implementations differ a little bit...
View ArticleDirect2D and DirectWrite wrap text in layer
Hello, I am trying to wrap text inside a layer within client area. Is that possible to do that ? ... m_d2dRenderTarget->CreateSolidColorBrush(ColorF(colorf), &m_Brush);...
View ArticleHow to check in which direction angle player is looking?
Hello. I would like to ask you, if we have a player his coordinates: X, Y, Z and float angle how can we check if looking for a direction and for example “spawn” something at coordinates where player is...
View ArticleUnreal Runtime spline system ? :)
Hello . Any Sugesstion how to add splines in runtime in unreal ? Is for a path system 🙂
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