XAudio2_7 don't raise onCriticalError when headphones unplugged and app may...
#include <iostream> #include <wrl.h> #include <mfapi.h> #include <XAudio2.h> #pragma comment(lib, "mfplat.lib") struct MyXAudio2EngineCallback : public IXAudio2EngineCallback {...
View ArticleHardware Sprites on the ZX Spectrum Next in C
Learning to program is an endurance game full of random side quests, dead ends and frustration. Rather than learning “how to do X”, which is specific, it’s much more useful learning “how to figure out...
View ArticleHOW TO START THE GAMING BUSINESS
Games are quite powerful in terms of connecting people, providing entertainment, and boosting confidence for children of all ages, including those young at heart. The gaming business has evolved...
View ArticleReinforcement Learning for Games
This article assumes that the reader already knows what neural networks are and how they operate. If you do not know what neural networks are, I recommend trying out the great tutorials at AI Junkie....
View ArticleHow to Get Started Programming Your First Game - Part 1
How to Begin Programming Your Game - Part 1Just got done coming up with a great game idea? Ready to sit and and start writing the code but don't know how to start doing it because you've never written...
View ArticleHow to Get Started Programming Your First Game - Part 2
How to Get Started Programing Your First Game - Part 2In Part 1 (put html link here to part one), I talked about the very first step in programming your game once you got done designing your game,...
View ArticleCall Unity3D Methods from Java Plugins using Reflection
Unity is a great game engine to develop mobile games. It brings a lot of functionality with easy to use tools. But as you go deeper in creating Android games with Unity there comes a time when you have...
View ArticleFavor Small Components in Unity
A common mistake many developers make when making their first game is trying to cram too much functionality into a single class. This violates the single responsibility principle. When designing your...
View ArticleUnreal Engine 4.25 Preview Available
Epic has announced that the Unreal Engine 4.25 Preview release is now available on the Launcher and GitHub. They are making this Preview available for developers to try new features and catch issues...
View ArticleUnreal Engine 4 Procedural Bush Plant Generation
Kerria Japonica Procedural Bush Plant Generation in Houdini 18.The plant is automatically generated using the Houdini Digital AssetMore on:https://artstation.com/artwork/BmZL64
View ArticleAngle Wars, nearing completion (finally)
After almost 3 years of working on this in my spare time, Angle Wars will be released on Steam soon. (here it is if you want to see it: https://store.steampowered.com/app/1292610/Angle_Wars/ ). This...
View ArticleACotGK: Scare Bug
Ran into an interesting bug in Accursed Crown of the Giant King today. The spell Scare was unexpectedly lasting 0 seconds.Beldegon casting the Scare spell (somewhat inexplicably on his own party...
View ArticleNew Game PC, PS3 and Xbox360 - Fursan al-Aqsa - Knights of al-Aqsa Mosque
Assalamu Alaykum (Peace be with you)First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan...
View ArticleNew simulation game from Czech Republic
Hi! I never developed games, but one day I thought I'd try. I would like to create a public transport simulator, something like an OMSI game. Of course, I can't programming, so I'd like to ask where,...
View ArticleZirthian
Current build: Alpha 0.5Two types of enemy with different behaviours - one enemy hovers over the same spot while another launches directly at you.Two types of weapon: Use lasers for rapid fire and...
View ArticleZirthian
Zirthian is a shoot-'em-up arcade-style side-scroller with cool mechanics and even cooler game art, with a release planned for winter 2020.Zirthian will have mechanics such as procedurally generated...
View ArticleI'm looking for a team
So I've recently began working on a unity project with a couple friends and we've been looking for a team to make it happen, if you're interested these are the details.Looking for: All roles Project:...
View ArticleAre all integers stored as compliment of 2 internally?
I'm brushing up my assembly skills and basically just following a book at this point but I'm doing some research on my own by disassembling all the programs that I assemble (I assemble with ml64...
View ArticleCannot edit my project on GameDev
Hi all, I am not sure if I am the only one experiencing this - but I cannot edit a Project that I have made here on GameDev.net. When I press the edit or hide buttons on the project's page, it just...
View ArticleProgrammer looking for 2D artist/animator for platformer or brawler
I'm interested in making a 2D platformer (think Megaman) or brawler (think Smash Brothers or Brawlhalla). I'm looking for someone interested in making either one of those game types with the ability to...
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