2020 started with a novel corona virus outbreak in China and a direct consequence of the overall awareness about this topic has increased the organic reach for F2P mobile games like Plague Inc. like this Verge article reports (https://www.theverge.com/2020/1/27/21083737/plague-inc-developer-coronavirus-outbreak-game-popularity-china). In our highly connected world, the impact of news and trends on our attention has created a virality phenomenon for content (no pun intended).
Virality is hard to predict but its effects can be both beneficial as well as devastating.
But let’s focus on the positive effects and what we can expect …