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Graphics Programming weekly - Issue 119 — February 16, 2020

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Coherency gathering in ray tracing: the benefits of hardware ray tracking

  • the article presents the problems with ray tracing in terms of divergence workflows
  • Imagination GPUs are able to reorder rays in hardware to maintain better coherency

Create nice and feasible volumetric cloud in Unreal Engine 4

  • the blog posts presents how to use high quality volumetric fog in UE4 to simulate ground level rolling fog
  • based on multiple layers of 3D texture based noise, and fake self shadowing

Minions Art Tutorials

  • collections of art, unity tutorials and shader introduction articles

Klein

  • new Geometric Algebra designed for …

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