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Best way to stop players from endlessly wailing on an enemy.

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Attack combos are a fundamental part of action games and stagger/stunlock mechanics let the player actually use those long flashy combos. But how do I balance it?

I like the dark souls approach. Keep attacking to decrease poise and you get to do a full combo when the enemy is stunlocked. But I'm not sure if it's good for fast paced games. And it's not visible to the player.

KH lets you stunlock enemies until you land enough hits and then let's the enemy get revenge. This mechanic is called revenge value. But I have …


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