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“Avoid” Mission Redesign Part III

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Well despite two design iterations, the abandonment rate for the “Avoid” mission is still sky high!

In the last iteration we fixed the UX, allowing the user to pilot the craft using two constants and no building. That was not enough it seems! Wttbz on Discord told me a friend they tested on had an expectation that negative values would reverse the engines.

So I changed the ship to use a binary component to negate a single constant, so I could feed both engines with the one control. Positive constant values lead to thrust on a directly connected engine, while …


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