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Rendering a .fbx Skinned Mesh in DirectX 9

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Rendering a .fbx Skinned Mesh in DirectX 9 

Bobby Thurman

 

An icy scorpion rendered in DX9

Why

Autodesk .fbx skinned meshes are pretty darn easy to come by, they look great, are economical, but example code to load, animate, and render them isn't so easy to find. Autodesk provides an openGL example, but the example only does software vertex processing. This covers a DirectX example for .fbx files with hardware vertex processing.

Basic Example Link

   https://drive.google.com/open?id=1av3J1Kl0QBRbpEep448oKlzXnqmFBV_T

Assumptions

⦁ You need Visual Studio 2019 Community edition to run this project. It's free …


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