It's been a very long time coming, but the Terrain (at least visually) is finally fixed. No more gaps, or very obvious triangles, so the weaving is correct. Some of the equations still need some tweaking functionally, but visually it's fixed. It also supports "tiles" of height maps so expect at some point more interesting terrain rather than the perlin noise generated one here. The terrain is one of those things that is never done, so other things will eventually be added, perhaps shadows, and certainly a better tweaking of the Level of Detail on the mountains based …
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