So let say I have a rocket projectile shooting from point A to point B relative to time in 3D.
Knowing the angular velocity rotation coordinates, how would I apply time into it, so that it can curve straight into point B?

So let say I have a rocket projectile shooting from point A to point B relative to time in 3D.
Knowing the angular velocity rotation coordinates, how would I apply time into it, so that it can curve straight into point B?