- the article discusses how to classify GPGPU work into the critical sequential work and the total amount of work done across all workers
- presents how this division is useful to talk and understand the performance of algorithms

- the article presents how RGBE 8888 should be encoded and decoded correctly
- explains the reasoning and shows how the encoding format works

- part 2 of path tracing implementation series, adding Glossy reflection Anti-Aliasing, tone mapping, and camera exposure
