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Graphics Programming weekly - Issue 135 — June 7, 2020

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Work-Efficiency vs. Step-Efficiency

  • the article discusses how to classify GPGPU work into the critical sequential work and the total amount of work done across all workers
  • presents how this division is useful to talk and understand the performance of algorithms

Widespread error in Radiance HDR RGBE conversions

  • the article presents how RGBE 8888 should be encoded and decoded correctly
  • explains the reasoning and shows how the encoding format works

Casual Shadertoy Path Tracing 2: Image Improvement and Glossy Reflections

  • part 2 of path tracing implementation series, adding Glossy reflection Anti-Aliasing, tone mapping, and camera exposure

SIGGRAPH Spotlight …


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