Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17560

The benefits of index buffers

$
0
0

If vertices are only represented by a position, or a position + normal, or a position + texture coordinates, one can clearly see the benefits of an index buffer. But does a single index buffer still pay off and even make sense if vertices are represented by a position + normal + texture coordinates (.obj files)?

 

Alternatively, do multiple buffer textures (via offsetting) pay off the performance penalty due to all the look ups (especially with regard to D3D11)?


Viewing all articles
Browse latest Browse all 17560

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>