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New HLSL compiler, with SM6.0 support, has been released as open source

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Hi all, another announcement post for those of you who haven't seen it. Yesterday, the compiler team at Microsoft released the new HLSL compiler, based on Clang/LLVM and supporting Shader Model 6.0 DXIL, as open source on github.

 

Announcement link: https://blogs.msdn.microsoft.com/directx/2017/01/23/new-directx-shader-compiler-based-on-clangllvm-now-available-as-open-source/

GitHub link: https://github.com/Microsoft/DirectXShaderCompiler

 

The recent Windows 10 insider builds have support for running these SM6.0 shaders on WARP, and hardware driver support is coming fast.


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