In hindsight and after having failed (hard: https://www.gamedev.net/forums/topic/706514-chronicles-of-elyria-indie-developer-soulbound-studios-closes-shop-fails-to-deliver-after-8-millions-usd-in-crowdfunding/) I think it will be all painfully clear that this type of philosophy is only valid when the developer knows what they are doing, which Jeromy certainly did not.
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