point of diminishing returns on primitive colliders vs mesh collider
For my work, we make tractor simulators and when we are making the vehicles, we bring the model into unity and start slapping primitive colliders all over it, trying to make them match as closely as...
View ArticleElemental Warriors
Elemental warriors is a game where you set off on an adventure to save the world from the shadows that have taken over. You can set out with a group of friends or just by yourself or maybe you just...
View ArticleThe Election
American election is a simple and addictive puzzle game dealing with the 2020 presidential campaign. It is you to decide, who will win the presidential election - a candidate from the Democrats or the...
View ArticlePS2 game development in Game Maker : Studio
How i create PS2 games in Game Maker : Studio? Is that was possible?
View ArticleBest Math and Physics book for a beginner
I want to make a game very much like Altos Odyssey (Snow boarder gliding down a slope, can jump etc).I understand that there are game dev packages out there that take care of a lot of this stuff, but i...
View ArticleSDL2, Box2D, and Display Stuttering
o you [i]really[/i] need to use delta times? I know that people call this frame independent movement, and it's certainly how I learned to make games at first, but a fixed time step is way… way.. way…...
View ArticleSampling a whole texture in HLSL
I have been looking at the SampleLevel function in https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevelI would like to do a texture sampling of a whole texture in...
View ArticleI have ideas but...
(Sorry, I'm not good at English)I have ideas but I don't have money. I need money for my new project. I want to use the money for-RPG Maker MV-Draw Character, Tilesets-Steamworks(Kickstarter can't be...
View ArticleSerializing and de-serializing dictionary
hi,I registered a class and methods that should serialize and de-serialize a angelscript dictionary object (addon) from C++.In order to do that, I should be able to iterate on dictionary structure,...
View ArticleMy sci-fi book is nearly complete, i'm fishing for a game potential.
The book takes place on a different planet, with an alien species. The planet would be similar to mordor of lotr, and dune… but significantly worse… its a combination of mad max and borderlands on...
View ArticleClever function call? (c++)
Hi!Any way to write a function in C++ so i could replace the below: for (int i = 0; i < MAX_BLOCK; i++) for (int ii = 0; ii < MAX_BLOCK; ii++) for (int iii = 0; iii < BUILDING_X; iii++) for...
View ArticleHelping Compute Path Tracing by adding Shadow Mapping
This is an idea I had.Let's start by peeking at a simplified pipeline -First, we render the Viewed From Light Shadow Maps that will contain the Z from the depth buffer. So far, as usual for shadow...
View ArticleUnreal Engine issues...
I'm currently in the process of creating my own video game on unreal engine… basically I have an arena level that has some teleportation fields that are marked by different colored tiles and a 3rd...
View ArticleDefault timing method in real time apps
What`s the default timing method in real time apps (games)? The Microsoft samples I use call timeGetTime() , In my other projects I had QueryPerformanceCounter for timing. @Juliean or anyone else
View ArticleCross Platform Test Driven Development Environment Using CMake (Part 1)
Making a small cross platform project is pretty easy, you write some code and create makefiles or IDE projects for each platform and away you go. Unfortunately as soon as the project goes from a couple...
View ArticleCross Platform Test Driven Development Environment Using CMake (Part 2)
In Part 1, I went through the creation of a basic CMake build environment and ended by breaking the build for one of the three targeted platforms. Continuing on from this broken example, the intention...
View ArticleBit Fields
During a discussion on GameDev recently, I suggested someone use a bit field as a method to avoid having to deal with various masking and shift operations in a manual and potentially buggy manner. The...
View ArticlePractical Cross Platform SIMD Math: Part 2
Having created a starting point to write a math library using basic SIMD abstractions, it is time to put in some real testing. While unit testing gets you halfway to a solid library, a primary part of...
View ArticleACotGK: Winning Chapter 2
The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...
View ArticleA Week in WebAR: SEGA’s Space Channel 5, HSBC Bank and Reality Bytes
SEGA’s Space Channel 5 VR: Kinda Funky News Flash!To promote the virtual reality version of SEGA’s Dreamcast rhythm game “Space Channel 5,” now available with PlayStation®VR (PS4), creative technology...
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