Quantcast
Channel: GameDev.net
Browsing all 17560 articles
Browse latest View live

Old Love: Story.. Unique and romantic love story game.

Old Love: Story is an interactive storytelling and adventure game based on a unique and romantic love story about an old man Tom who lives alone and sad since the death of his wife Lea, but one day he...

View Article


Old Love: Story

Old Love: Story is an adventure game based on a unique and romantic love story about an old man Tom who lives alone and sad since the death of his wife Lea, but one day he had the chance to get back in...

View Article


Discover Python and Patterns (7): Functions

It is now time to organize/refactor our code! When you begin, this is a strange process since the final code does the same as before. However, refactoring is the only way to create a code easy to...

View Article

PS4 Dreams made my cry :D

Recently I stepped on https://www.playstation.com/en-us/games/dreams-ps4/ . I always had in back of my mind the idea, that some day a peace of software will be developed where you can make any game...

View Article

Creating artifacts with appveyor

I'm really getting to the end of my tether here, I'm taking the first steps into using appveyor with github and c++.With a ‘hello world’ main.cpp I've figured out how to get it to make a build with...

View Article


Could anyone recommend proper material to learn math concepts used in 3d...

I want to focus on creating games without complete dependence of In-Engine math and physics libraries. Learning the necessary concepts can help me form a solid base and understanding of how movement...

View Article

Image may be NSFW.
Clik here to view.

OpenGL VSM problem

Hello!I am having a big problem implementing VSM and I have been stucked for a couple of days.When I use VSM instead of a basic shadow mapping, all the scene turns black. I think the shadow map that I...

View Article

Image may be NSFW.
Clik here to view.

_strcmpi error

I am having a bit problem to compile my game with this error:angelscript/add_on/scriptbuilder/scriptbuilder.h:205:11: error: '_strcmpi' was not declared in this scopeI have compiled angelscript with...

View Article


Natural Balance: Chronicles

GAME DESCRIPTION:    A single player Action RPG where the activities of every player in the game world affects the global energy balance of an entire region. Complete a quest, pray at a shrine, kill an...

View Article


Announcing a teaser trailer for our in-development Indie Action RPG - Natural...

We are excited to announce the official release of the teaser video for our in-development Action RPG - Natural Balance: Chronicles (#NBCARPG)Enjoy, share, and follow us while we cook up more tasty...

View Article

Image may be NSFW.
Clik here to view.

Introducing the New 8th Wall Project Library Featuring 30+ Projects

Introducing the New 8th Wall Project Library Featuring Over 30+ ProjectsDiscover & clone WebAR and WebVR projects to develop reality projects quicker than everIt’s now faster and easier to...

View Article

Opening a thread takes you to the last reply

I'm not really a fan of this forum behavior.I open a thread, and it takes me to the last reply on the last page. Every time I want to read a thread, I have to scroll up and/or click on the first page...

View Article

C# D3D Game Capture

Hey,I wan't to make an D3D Game Capture Program on C#.I've already googled but I can't find a goood code. Can anybody explain me,or give me some source? I wan't to inject it in the game and capture...

View Article


Pros and Cons of Dialogue Saved or in Code?

I'm working on the design of a dialogue system, and I'm wondering about pros and cons of where and how to store the dialogue. The two key ways I'm looking at right now, are 1) store it in a JSON, XML...

View Article

Deferred vs Forward shading

Now I have been looking and reading into lots of examples, papers and could not come to conclusion which one is best to use. https://learnopengl.com/Advanced-Lighting/Deferred-Shading writes that 1847...

View Article


Problem to create a window and redirect the rendering to it with win32 api

Hi !I use win32 to display a window with directx rendering inside it, but the window never appears.I saw that the rendering is done offline and is not redirected to a window.int WINAPI...

View Article

LIFE'S A BIG HOT MESS, WIPs & FIRST TEST FOOTAGE?

#LIFE, LIFE? WHAT LIFE?I don't even know where to start. Originally, this would've been my next, scheduled update for my project, but it got derailed. So hard in fact that now I can wholeheartedly say...

View Article


EOTH

A classic ARPG concept, built upon the legacy of older games.In the demo, you'll take up arms as a trained soldier, and fight your way out from a deadly cave. You will face wretched monsters, beings of...

View Article

How to implement a stack allocator ?

Hi !I wonder how to implement a stack allocator and how this prevent from memory fragmentation ?Can help me ?

View Article

ACotGK: The Mirror of Fauglin

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

View Article
Browsing all 17560 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>