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Registering #define values with engine

I'm registering methods that use #defines for default parameter values , ex: #define IO_HIGH     1#define IO_LOW      0Registration is successful, but the values are undefined when the script is...

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Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

 Welcome to our forty-second blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it! We’ve been gathering more and...

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Moonrise

   Fragment's Moonrise is an open-world real-time strategy game. Explore a vast land rich with demonic creatures. Establish a base, and venture forth to eliminate the powerful beings that have...

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Help with my Life Sim game? Tips/ideas/thoughts

I'm very new to everything gaming and I've only ever used the RPG makers for my games so I needed a bit of help. I want to make a game that plays mostly like a real-time life sim like Animal Crossing...

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Back In The Game

Ice Man said it; we got bogged down with life and kind of hibernated on the project a bit. I got to be honest though, I have felt like this before the holidays and I need to get it off my chest. After...

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Trying to attach Custom Actor Class to my Character in Unreal,...

SOLVED XDLooking for a quick simple solution for this problem i'm having. I want to attach a skeletal mesh via a Custom class i made called ArtifactWheel. Here is the Code for my Custom Actor class...

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Trap

Trap is a survival shooter in which you must stay alive as long as possible in the fight against zombies.https://store.steampowered.com/app/1123210/Trap/

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ABx

Fantasy Online RPG at time of the Trojan war.I guess this a technical project, not so much an art project, that's why there is a screenshot from the server, not the client 🤣.LicenseThe source code is...

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Debugging Game AI

Some time ago I made a Behavior tree implementation for this game. While the implementation seems to work, the NPCs sometimes behave very silly, so I thought it would clarify their behavior when I...

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Game trailers & Video game creatives

Hello! We are Soft Ears Studio and we are developers video creatives for your projects and games. Some of ours work:Game creatives:        Game trailers:         More of our woks...

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4X Space Game - Dev Blog 1: Basic Procedural Planet Template

This is the first of many blog entries to come where I go from the very beginning all the way to a working prototype of a 4X Space game. This game will hold some similarities from games such as...

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P-BOT

P-BOT, the amazing sci-fi platformer. Jump, swing and bounce through this futuristic city. Encounter various obstacles that will require your skills to overcome.In this game you play as P-BOT, a robot...

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The Otterman Empire

An intense quick-fire party shooter for one to four players. You must gear up, strap on your jetpack and travel across the galaxy in havoc causing, party game mayhem! With rapidly changing game modes,...

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Isle Of Spirits

In Isle Of Spirits, you play a castaway on a particulary uncommon uninhabited isle.Player starts on a procedurally generated isle and have to craft stuff from resources found on the isle to survive....

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Memory 'management' for dynamically sized objects

Hey all,I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:I want to be able to identify them using a unique numeric ID...

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Handrawn environment for fixed camera 3D game ?

Quick concept of handrawn render over simple probuilder room layout

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Looking to learn without formal education!

Hi, there! I'm just starting to dip my toes into the idea of game development. I haven't a clue about programming, but I can draw, write, and do a couple voices here and there, plus I have a few game...

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Thoughts on our reveal trailer for The Otterman Empire

Hey everyone I wanted to share the offical reveal trailer for our 3 year long journey known as The Otterman Empire coming to Nintendo Switch, Xbox One and PC earlier this year.

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Class constructor/destructor registration for asCALL_GENERIC

I'm struggling registering class constructor and destructors following the example in “Registering a Value Type”. For,r = m_pEngine->RegisterObjectType("Motor", sizeof(Motor), asOBJ_VALUE); assert(r...

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Added Garnishes

Garnishes are new optional objectives to complete while finishing orders. They appear next to a customer's order and display what they want you to do through new sprite icons.Another big update is the...

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