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Why does DX12 not have `shuffle_xor` SIMD intrinsic, unlike Vulkan?

Vulkan allows for shuffle_xor, but DX12 doesn't. Why is that? 

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Looking for cooperation with 3D artist for VR game

Hi there,After experimenting with Unity and VR for about 3 years, I'm now up for the challenge of developing a full game.  Without giving away the full idea, some keywords: multiplayer, tactics, VR...

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I have an idea for a project but no dev skills looking for a team hopefully

Let me get straight to the point.Im Scarlet, 18 years of age and no job (at the moment). I have an immense love for anything horror, especially psychological horror!i have an idea for a psychological...

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TriPeaks Solitaire Challenge

New vision of solitaire experience. Free and wide-platform tripeaks solitaire arena. Everyone who likes tri peaks, pyramid, freecell, spider, diamond, klondike, mahjong and other classic free solitaire...

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Kitty & Friends: blast of fun

WELCOME TO THE WORLD OF CARTOON ADVENTURE AND HEAD TOY BLASTING FUN! Kitty & Friends is match 2 game. Blast toon cubes and tons of toy objects. Dive into the toon world with our characters Kitty...

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Apocalyptic Refuge

Apocalyptic Refuge is the perfect simulation to create your dream bunker for civilians to hide from those pesky zombies, nukes, wars, even aliens! Create your bunker to your perfect image and keep your...

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Game engine in C and open source, The Box, structural programming

I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...

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Trying to return a reference to set from c++ to angelscript

[URGENT]Hi, straight to the point:I have the following class method :<span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">Graph</span>...

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Okay first blog

Hello,This is the first blog. I wouldn't waste time reading this though; there is going to be nothing important here.Shift enter.In fact, this is just a test to see how other blog sites operate so I...

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January Update

RecapI wanted to finish laying the ground work for the mission scripting/blueprints that will be used to differentiate the tactical mission gameplay.ResultsEverything here went alright.  It's going to...

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I make weird ambient music, I'd love to work on a soundtrack for an indie...

I'm a hobby music maker, I record electronic instrumental ambient in my free time.My sounds are organic, random and very weird, listen for yourself: https://soundcloud.com/merelysounds .I'd love to...

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Mipmapping Equirectangular

Hi there,I want to manually compute mipmaps for an equirectangular texture. I wrote a compute shader that loads first mip level into LDS using bilinear sampling. Then I'm applying a simple box...

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Snake - Campaign Completed!

So my last entry was way back in mid-November.  Just before Age of Empires II: Definitive Edition was released and fully distracted me from finishing this game. :( But I got back to it in January, and...

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Early stages of building an indie dev team...

Hello all. I'm forming an indie dev group on discord. I want it to be a ground up kind of thing and to build a small foundation of members to flesh out the “company” name and the game idea. It makes...

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Good data structure for storing graph-like map

Hi,I'm creating a strategy-based kingdom expansion game, where you start with one city and try to expand as far as possible from there. All the cities fit on a hexagon-grid and are connected by the...

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Riley Entertainment - The Garden of Eating

The Garden of Eating will be my second entry here on gamedev.net, a clone of the classic "Snake" game.  I'll be using this as a platform to evaluate the SFML library, and to gain further experience in...

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Advice on how to get feedback for hobbyist projects

I am a hobbyist game developer that has been working on my own projects in isolation. I am not very skilled in game design and my current project is a breakout clone.I realized that what I really need...

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Supermarket

A close up of the custom assets created soo far. A little project created in my spare time , assets are all created by myself obviously the budweiser crate is placeholder .Overiew of the basic layout .

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Tiberium Secrets: Nod

https://www.moddb.com/mods/tiberium-secrets/news/tiberium-secrets-enhancing-nod

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Communication is a Game Development Skill

This subject is an incredibly important one that gets a lot less attention than it should. Most videogame development guides and tutorials fail to acknowledge that communication is a game development...

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