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Does gamedev.net still load in Chrome for everyone?

I've been unable to access gamedev.net for what seems to be over a month now. At first, I thought it was a site update gone bad, but then it never came back up. Finally, I just figured something...

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Working on a Sound Asset Pack to Give-Away

Hello! I am running a poll to decide what sound asset pack to create and giveaway next. There are 4 choices this month (hip hop beats, foley sound effects, 8 bit retro and synth wave). The winning...

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Working on creating a community sound asset pack by polling for the theme

Hello! I am running a poll to decide what sound asset pack to create and giveaway next. There are 4 choices this month (hip hop beats, foley sound effects, 8 bit retro and synth wave). The winning...

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Amazon Search

Okay, I realize this is a strange forum to ask technical Amazon questions. But I know how smart some of you are, and Amazon apparently has no general customer/shopper forum to ask questions on - at...

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The Alien AI in my game Accidentally Became Sentient!

▼ Watch the Devlog on YouTube ▼▲ Watch the Devlog on YouTube ▲  Hey everyone!I recently started the development of N.E.S.T, an action-packed, looter-shooter mobile game, and have been logging the...

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N.E.S.T

N.E.S.T is an action-packed, looter-shooter mobile game that entrusts you to save Earth from an alien invasion after a rogue interstellar radio message leads them straight here. Unconventionally...

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looking for resources for Voxel Editor development

I am an experirenced opengl dev making 3D tools (but not games) for a while now, and my potential next project is a voxel editor similar to Voxedit or the editor in sandbox.game.I am looking for...

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Yet another assimp question

Hello, I'd like to know more about the nature of a certain piece of data in skeletal model formats that we tend to run into making games.For a while already, I had assimp as a dependency to my...

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Innovative Creator Rewards Program aims to encourage more modding for SnowRunner

  We're helping SnowRunner to run a program to reward mod creators. Modding increases player engagement, but rewards programs to incentivise modding are still quite unusual.  Focus Home are keen to...

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Cross Platform Mod API & SDK

mod.io is an API and SDK for hosting mods created by the team behind ModDB.com and IndieDB.com, similar to Steam Workshop, but with cross-platform support. It can be integrated in-game using the  REST...

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What makes a human different from monkeys/other animals

How does learning take place when we talk about animals. It looks like with humans learning doesn`t stop. Our learning process and that of animals overlap up to a point. It would seem that we break the...

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How to Solve Dual Paraboloid Variance Shadow Mapping Artifacts

Hi guys, I'm doing a custom 3D renderer using OpenGL and C++ and right now I'm implementing shadows. For instance, my first attempt of implementing shadows was common shadow mapping with PCF but...

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New open-source XNA-inspired game framework: BNA

Hello! Something I've been working on for the past couple of weeks has finally gone live on Github under the MIT license: a new game framework inspired by XNA for the Beef programming language.I...

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Mild penalties

In my game tele blocks will teleport you back to the starting point. Sometimes it’s helpful in order to escape a trap, or to return to the starting point. At first I had them destroy the player, but I...

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Automate Now

Inspired by games like Factorio, Satisfactory, and Factory idle, this web based factory building game aims to satisfy your logistics building itch.Written in C++ using Emscriptenand WebAssembly.

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PlayStation 5 is coming

PS5 makes sense if some new title comes out under it. For example, a kit with GTA6 or RDR1 remastered. Otherwise, the purchase does not make sense, everything that comes out can be played on the PS4....

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DX12 Swapchain gamma correction

Is gamma correction supposed to work with DX12 swapchains?The following code snippet works with DX11:IDXGIOutput* pOutput = NULL; swapchainData.pSwapChain->GetContainingOutput (&pOutput); if...

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Drag[en]gine

The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules...

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General questions about IK/FK and animations workflow

I'm using Blender, and deciding what I want my workflow to be like between Unity and Blender. Right now there are a few questions;Should I make animations in blender, or in Unity? What are the benefits...

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Open World with Dead Deer

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