Neon Flytron
Dive into this fascinating neon world! Dodge traffic and moving bridges, fly between trains, and through giant fans. Use a shield to avoid obstacles. Watch neon signs passing by your side, while you...
View ArticleCoinBlaster
Hi, thank you for your interest in my project 🙂It´s still on development and i´ve just created this page because I need some ideas for it. It has a graphic engine called “Stapel2D” (now know as...
View ArticleACotGK: MacOS
Check it out!ACotGK on MacOSUp and running on MacOS! Still some issues (so many issues!), but getting there. iOS after that.Read more
View ArticleTemplars Closed Alpha v1.1 Devlog
v1.1 Updatelog————–-All melee weapon damages now apply “push” force to the character, receive hit animation was added for all character classes.Hitting the head bone now multiplies applied force.-New...
View ArticleStable Cascaded Shadow Maps
Hi, I am trying to implement stable cascaded shadow maps but I am still getting shadow shimmering.Here is my code for non-stable CSM (the part where you calculate all the lightviewprojection...
View ArticleMore physics squared, better shop gui - Devblog #7
Day 5 - “Moon”Gravity physicsYou know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the...
View ArticleSuddenly receiving e-mail notifications for everything
After making a recent post in the graphics forum, I've been receiving e-mail notifications seemingly for unrelated topics/threads being updated. These always arrive with the subject “poster replied to...
View ArticleAfter Building and Run the game act different.
Hello, i am very new in programming, so from a lot of things, i am very confused of course, but most of them i am able to sort out by google out, but here I really don’t know. - C#So, i somehow make my...
View Articlelooking for resources for Voxel Editor development
I am an experirenced opengl dev making 3D tools (but not games) for a while now, and my potential next project is a voxel editor similar to Voxedit or the editor in sandbox.game.I am looking for...
View ArticleC++/Windows desktop: What replaced Direct Draw? Documentation on Microsoft is...
Thinking of resurrecting an old project of mine, I previously used DirectDraw, and used a CImage class I found to do Blt the image to video memory, etc. The primitives I used were basic GDI calls:...
View ArticleHow to rotate a line around a point?
I have tried everything around the internet and nothing worked. I'm pretty sure I am doing something stupidly wrong.Basically, I have a line which is drawn (startX, startY, endX, endY) and I want to...
View ArticleSpelunky: a Study in Good Game Design
Spelunky: a Study in Good Game Design - Blog of Alconost Inc. - Medium=o&&o!doctype>
View ArticleMy New Patreon...
Hello everyone, i'm a 15 year old gamedev. I just created my first Patreon page. On Patreon you can donate and receive special benefits and much more… Patreon: https://www.patreon.com/user?u=14527301
View ArticleNeon Tail - Devlog 62
I'm showing the first race of a match against the Acid Frogs.Read more
View ArticleWeekly Updates # 78 - Better Runs
Hey hey hey! It's me again! Today, we're going to have a quite small update indeed. While it was quite a busy week, there are no new mechanics at all. I'm trying to tidy up the game as much as...
View ArticleBlock Knocking
Epic Ball update: There are lots of blocks to knock around for fun! Some levels are made almost entirely of moveable blocks, but I added bases of static planes underneath on these levels, otherwise it...
View ArticleSaturated Outer Space Screenshot | Life on the spaceship
Good Saturday evening! Today we are going to share the achievements of our 3D-modeler in the framework of #saturdayscreenshot. Developments in the scene "Life on the ship." Do not forget to follow the...
View ArticleEven more physics factorial, introduction to fluid system - Devblog #8
Day 6 - “soon” Time dilationHave you ever wondered what would happen if you'd just speed up to light speed? I yes, this game will give answer. Yes, I added time dilation. The topic was “soon” and I had...
View ArticleFragment’s Moonrise | Looking for Beta Testers!
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.We're planning on being part of the Steam...
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