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Neon Flytron

Dive into this fascinating neon world! Dodge traffic and moving bridges, fly between trains, and through giant fans. Use a shield to avoid obstacles. Watch neon signs passing by your side, while you...

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CoinBlaster

Hi, thank you for your interest in my project 🙂It´s still on development and i´ve just created this page because I need some ideas for it. It has a graphic engine called “Stapel2D” (now know as...

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ACotGK: MacOS

Check it out!ACotGK on MacOSUp and running on MacOS! Still some issues (so many issues!), but getting there. iOS after that.Read more

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Templars Closed Alpha v1.1 Devlog

v1.1 Updatelog————–-All melee weapon damages now apply “push” force to the character, receive hit animation was added for all character classes.Hitting the head bone now multiplies applied force.-New...

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Stable Cascaded Shadow Maps

Hi, I am trying to implement stable cascaded shadow maps but I am still getting shadow shimmering.Here is my code for non-stable CSM (the part where you calculate all the lightviewprojection...

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More physics squared, better shop gui - Devblog #7

Day 5 - “Moon”Gravity physicsYou know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the...

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Suddenly receiving e-mail notifications for everything

After making a recent post in the graphics forum, I've been receiving e-mail notifications seemingly for unrelated topics/threads being updated.  These always arrive with the subject “poster replied to...

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After Building and Run the game act different.

Hello, i am very new in programming, so from a lot of things, i am very confused of course, but most of them i am able to sort out by google out, but here I really don’t know. - C#So, i somehow make my...

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looking for resources for Voxel Editor development

I am an experirenced opengl dev making 3D tools (but not games) for a while now, and my potential next project is a voxel editor similar to Voxedit or the editor in sandbox.game.I am looking for...

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C++/Windows desktop: What replaced Direct Draw? Documentation on Microsoft is...

Thinking of resurrecting an old project of mine, I previously used DirectDraw, and used a CImage class I found to do Blt the image to video memory, etc. The primitives I used were basic GDI calls:...

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How to rotate a line around a point?

I have tried everything around the internet and nothing worked. I'm pretty sure I am doing something stupidly wrong.Basically, I have a line which is drawn (startX, startY, endX, endY) and I want to...

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Spelunky: a Study in Good Game Design

Spelunky: a Study in Good Game Design - Blog of Alconost Inc. - Medium=o&&o!doctype>

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Game Translation Fails - Common Causes and How to Avoid Them

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My New Patreon...

Hello everyone, i'm a 15 year old gamedev. I just created my first Patreon page. On Patreon you can donate and receive special benefits and much more… Patreon: https://www.patreon.com/user?u=14527301

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Neon Tail - Devlog 62

I'm showing the first race of a match against the Acid Frogs.Read more

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Weekly Updates # 78 - Better Runs

Hey hey hey! It's me again! Today, we're going to have a quite small update indeed. While it was quite a busy week, there are no new mechanics at all. I'm trying to tidy up the game as much as...

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Block Knocking

Epic Ball update: There are lots of blocks to knock around for fun! Some levels are made almost entirely of moveable blocks, but I added bases of static planes underneath on these levels, otherwise it...

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Saturated Outer Space Screenshot | Life on the spaceship

Good Saturday evening! Today we are going to share the achievements of our 3D-modeler in the framework of #saturdayscreenshot. Developments in the scene "Life on the ship." Do not forget to follow the...

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Even more physics factorial, introduction to fluid system - Devblog #8

Day 6 - “soon” Time dilationHave you ever wondered what would happen if you'd just speed up to light speed? I yes, this game will give answer. Yes, I added time dilation. The topic was “soon” and I had...

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Fragment’s Moonrise | Looking for Beta Testers!

  Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.We're planning on being part of the Steam...

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