Y axis seems inverted with Ortho Matrix?
I'm trying to understand projection matrices and I'm messing around with a ortho matrix in OpenGL and it seems like the Y Axis is inverted.I have a simple square on the screen made using this vertex...
View ArticleFree art assets
The older version of this topic is getting quite dated, with some broken links and notable omissions, so after 8 years it's high time for an update. This is a list of free graphics for games but aims...
View ArticleShip Weapon launchers and next ship
Creating weapon launchers that can be customized to ships. As usual I'm starting out with silouhettes. The ends of the models will be rounded or capped off so even if the launcher passes through the...
View ArticleRotation of rigidbody composed of point masses - weird behaviour
Hey,I have a set of loose point masses. I integrate velocities like this:for (int i = 0; i < pointMasses.Length; i++) pointMasses[i].velocity += pointMasses[i].force * dt / pointMasses[i].mass;I...
View ArticleNeed advices on creating modular environment
Hello everyone! I'm planning pipeline for creating modular environment kits for my game. The style of my game is retrofuturism. So for me it means a lot of large curved shapes. Taking this fact I've...
View ArticleNew forum is complete garbage
This post is just to express how incredibly displeased I am with the recent changes to the forum software, since I've finally hit a breaking point, both from my own experiences and from observing the...
View ArticleProject Escapes(Devlog 13)
Development log 13 I created a test scene, where functionality is shown.Also added music from Alexandr Zhelanov( https://www.youtube.com/channel/UCxmng6_DMIayDwkiWGVzVRQ )And as last added lights to...
View ArticleTemplars closed alpha Free for All
Greetings! here to show you our latest closed alpha test youtube video featuring 3 player Free for all gameplay.Watch the devs playing and commenting the gameplay, see the new mechanics from latest...
View ArticleEpic Online Services (EOS) Unity (Quickstart+Src)
Dylan Hunt / Epic Online Services - EOS for Unity · GitLab //Skip to contentProjects Groups Snippets Help Loading... See what's new at GitLabHelpSupport Keyboard shortcuts ?Submit feedbackContribute to...
View ArticleBaaS MPlayer Services Mega Comparison Sheet
BaaS Comparison - 2020 (PUBLIC) - Google Sheets.gb_2a:not(.gb_Wd){font:13px/27px Roboto,RobotoDraft,Arial,sans-serif;z-index:986}@keyframes...
View ArticleACotGK: Chapter 2 Map
The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...
View ArticleMonado OpenXR runtime development gaining momentum: version 0.2, multi-layer...
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux! It's been a very busy three...
View ArticleNightRose Dev Blog #9
Hey everyone! This is my 9th dev blog. Today, I'll be writing about the free demo of my game that I am planning to release soon. Lets get started!Despite all of the dev blogs I've posted, I realized...
View ArticleOptim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine
Visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time...
View ArticleMemory Integration Issue Related to Function Delegates
Hello,Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only...
View ArticleBest practices and std::unique_ptr
Trying to use best practices for C++ and I see that you should be using std::unique_ptr now. And coming from using raw pointers only I have some questions.When it comes to returning functions, if I...
View ArticleLooking for creatives to join a Pirate Based RPG game
Ahoy! My name is Jack and I am a gameplay programmer! Currently, I am working to get a new project off the ground: “Admiral of the Black.” This game will be a 3D pirate RPG based loosely around Port...
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