Straight Forward c++ RTTI
Hi, i have been trying to implement RTTI for a while but haven't found a good solution. Ideally the interface should revolve to asking via a static call:T::GetTypeID();I have tried using CRTP but as...
View ArticleThe 5 best games podcasts of 2020
Looking for a new podcast for the latest gaming news, reviews, and the odd scoop? Look no further, here’s five of the best games podcasts in 2020.The 5 best games podcasts of 20201. Podcast Game...
View ArticleA c++ begginer with so many questions
I'm a c++ begginer who knows basics in c++, data structures and algorithms.I want to develop a super mario game in sdl2 and openAl. But I know nothing about these things. Could anyone guide me like how...
View ArticleProject Escapes(Devlog 12)
Day 12 Today is the day! I implemented MoonSharp in my game. so we can do some live coding in the game. The Input and output signals are changeable trough Moonsharp LUA.Please check the video for more...
View ArticleGraphics Programming weekly - Issue 133 — May 24, 2020
Rendered #1A new newsletter with news and insight on volumetric filmmaking, virtual production, 3D rendering, and other emerging realities wayback-archive From Built-in to URPcollection of concepts,...
View ArticleProject IMP - MMORPG devlog
Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.► Discord:...
View ArticleBall Blast Reborn
Hi, game developers! It's my first game made by Unity.Ball Blast Reborn is a classic arcade timekiller. You have to use the touch to control the firing cannon and destroy the balls flying at it from...
View ArticleHow to move gameobject by The screen dragging finger In mobile games?
I have a problem with dragging an object on the scene by clicking and holding with my finger, does anyone have any ideas how to fix this, or is there some kind of universal script. In the drawing in...
View ArticleEpisode 28; Investor Aðalsteinn “Alli” Óttarsson Talks About Gaming Investments
Gaming Investments, the topic of Episode 28. His name is Aðalsteinn Óttarsson, but his friends are calling him; “Alli”. He is an investor in the gaming industry. He has been in leading positions in...
View ArticleNew Audio Designer, looking for advice
Hey everyone. I'm a an aspiring designer fresh out of music school. I am looking to get into game design, but I haven't used programs like unity, wwise or fmod. Does anyone have any suggestions on...
View ArticleRotation of rigidbody composed of point masses - weird behaviour
Hey,I have a set of loose point masses. I integrate velocities like this:for (int i = 0; i < pointMasses.Length; i++) pointMasses[i].velocity += pointMasses[i].force * dt / pointMasses[i].mass;I...
View ArticleEpisode 3
In this devlog I imported a new enemy and started working on boss implementation!https://youtu.be/m5n_xbHl7zY
View ArticleIndie Game Devlog: Umbra Mortis
Everything you need to know about this project is on our official website and social media. ►Official Website ● Twitter● Instagram ● Facebook ❤️️ Discord Crew❤️️
View ArticleDrag[en]gine Game Engine Release 1.1
Toothing problems are over, here comes the Dragon!Read more
View ArticleDrag[en]gine
The Drag[en]gine is an free software project with a highly modular structure based on the GLEM System. Its design is similar to an operating system. The entire functionality is provided by Modules...
View Articlehow to know if CLSID_CColorConvertDMO supports hardware acceleration
So i created CLSID_CColorConvertDMO using:IMediaObject pMediaObject;pMediaObject.CoCreateInstance(CLSID_CColorConvertDMO);Now I want to check if it will do that using Hardware (GPU) or not. If it will...
View ArticleFreight Simulator - Released
Have your own transportation company.Transport cargo throughout the country, face the problems of everyday life, and receive the best rewards.Coordinate cargo transportation and earn money for freight...
View Articleexpression must have class type
I am working on a AABB collision detection function. I am getting a “expression must have class type” on my “one” variable in my checkCollision function. I have googled this error and have looked at...
View ArticleBest 15 Mobile Game Development Platforms, Engines & Tools in 2020
From the time when we used to play mobile games with pixelated graphics, negligible interactions, and a very simple playing mechanism, the mobile gaming industry has evolved to powerful, high-end games...
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